ecsgame/ECS/Components/Movement.h

23 lines
338 B
C

//
// Created by karl on 04.01.20.
//
#ifndef ECSGAME_MOVEMENT_H
#define ECSGAME_MOVEMENT_H
#include <glm/glm.hpp>
struct Movement {
Movement(glm::vec3 speed) : speed(speed) {}
glm::vec3 speed;
glm::ivec3 moving = glm::ivec3(0, 0, 0);
glm::vec3 velocity;
bool is_active = true;
};
#endif // ECSGAME_MOVEMENT_H