ecsgame/Shaders/debug-vertex.vs
karl 0254b81882 Implement basic shadows
Still shadow acne, but working in principle
2020-10-27 21:13:07 +01:00

13 lines
198 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoords;
out vec2 TexCoords;
void main()
{
TexCoords = aTexCoords;
gl_Position = vec4(aPos, 1.0);
}