ecsgame/ECS/Components/Movement.h
karl 0254b81882 Implement basic shadows
Still shadow acne, but working in principle
2020-10-27 21:13:07 +01:00

21 lines
313 B
C

//
// Created by karl on 04.01.20.
//
#ifndef ECSGAME_MOVEMENT_H
#define ECSGAME_MOVEMENT_H
struct Movement {
Movement(glm::vec3 speed) : speed(speed) {}
glm::vec3 speed;
glm::ivec3 moving = glm::ivec3(0, 0, 0);
glm::vec3 velocity;
bool is_active = true;
};
#endif //ECSGAME_MOVEMENT_H