ecsgame/ECS/Systems/MouseLookSystem.h

68 lines
2.1 KiB
C++

//
// Created by karl on 07.01.20.
//
#ifndef ECSGAME_MOUSELOOKSYSTEM_H
#define ECSGAME_MOUSELOOKSYSTEM_H
#include "../ECS.h"
#include "../Components/Transform.h"
#include "../Components/MouseLook.h"
#include "../Events/MouseMoveEvent.h"
using namespace ECS;
class MouseLookSystem : public EntitySystem, public EventSubscriber<MouseMoveEvent> {
public:
explicit MouseLookSystem(int width, int height) : lastX(width / 2.0), lastY(height / 2.0) {}
void configure(World *pWorld) override {
myWorld = pWorld;
myWorld->subscribe<MouseMoveEvent>(this);
}
void unconfigure(World *pWorld) override {
pWorld->unsubscribeAll(this);
}
void receive(World *pWorld, const MouseMoveEvent &event) override {
pWorld->each<Transform, MouseLook, Camera>([&](Entity *ent, ComponentHandle<Transform> transform, ComponentHandle<MouseLook> mouse, ComponentHandle<Camera> camera) {
double xOffset = lastX - event.newX;
double yOffset = lastY - event.newY;
lastX = event.newX;
lastY = event.newY;
mouse->yaw += xOffset * mouse->sensitivity;
mouse->pitch += yOffset * mouse->sensitivity;
});
}
void tick(World *pWorld, float deltaTime) override {
pWorld->each<Transform, MouseLook, Camera>([&](Entity *ent, ComponentHandle<Transform> transform, ComponentHandle<MouseLook> mouse, ComponentHandle<Camera> camera) {
if(mouse->pitch > 50.0f)
mouse->pitch = 50.0f;
if(mouse->pitch < -50.0f)
mouse->pitch = -50.0f;
glm::mat4x4 newTransform = glm::mat4x4(1.0);
newTransform = glm::rotate(newTransform, glm::radians((float)mouse->pitch), transform->right());
newTransform = glm::rotate(newTransform, glm::radians((float)mouse->yaw), glm::vec3(0.0, 1.0, 0.0));
newTransform[3] = transform->matrix[3];
transform->matrix = newTransform;
});
}
private:
double lastX;
double lastY;
World *myWorld;
};
#endif //ECSGAME_MOUSELOOKSYSTEM_H