ecsgame/ECS/Components/LODObjMesh.h

19 lines
330 B
C++

//
// Created by karl on 15.01.20.
//
#ifndef ECSGAME_LODOBJMESH_H
#define ECSGAME_LODOBJMESH_H
#include "ObjMesh.h"
#include <utility>
#include <vector>
struct LODObjMesh {
explicit LODObjMesh(std::vector<ObjMesh> meshes) : meshes(std::move(meshes)) {}
std::vector<ObjMesh> meshes;
};
#endif // ECSGAME_LODOBJMESH_H