ecsgame/Rendering/Material.h
karl 0e8e98026c Add normal scale factor
+ some minor tweaks: higher shadowmap resolution and light rotate speed
2020-11-18 16:48:30 +01:00

21 lines
341 B
C

//
// Created by karl on 15.01.20.
//
#ifndef ECSGAME_MATERIAL_H
#define ECSGAME_MATERIAL_H
struct Material {
Material() = default;
Material(float diffuse, float specular) : diffuse(diffuse), specular(specular) {}
float diffuse = 0.8;
float specular = 0.2;
float normal_scale = 3.0;
};
#endif //ECSGAME_MATERIAL_H