9c1417a8f9
Autoformat everything + minor include fixes
2021-01-02 15:20:33 +01:00
2889a6fa8a
Make movement work with origin change
2020-10-02 22:47:10 +02:00
9125e7a3cc
Add origin vector to Transform
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We need this in addition to the Matrix (which includes translation) - mainly for rotation, which should be around the translation, but not around the origin.
There may be some places left which need changes due to this - the line between the origin and translation isn't as clear yet as it should be.
2020-09-29 21:04:25 +02:00
0aa41b3d66
Basic structure for rotation
2020-09-29 17:56:07 +02:00
8f3d3dc7bf
First steps towards Catmul-Rom spline path movement
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Lots of hardcoded stuff, but interpolation between two points is working and displayed.
2020-09-28 16:52:35 +02:00
c1c62a9b94
Basic LOD system
2020-01-15 12:06:20 +01:00
0908a39aa5
Mouse look works properly when stationary
2020-01-07 21:38:26 +01:00
a262b60def
Mostly functional mouse look
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Walking doesn't take it into account though...
2020-01-07 20:02:40 +01:00
d99ca4c8d7
Basic camera, mesh, rendering systems
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Not used yet!
2020-01-07 13:50:47 +01:00
7675ddc3a4
Add glm for vector math, used for position and movement
2020-01-07 13:10:23 +01:00