21 Commits

Author SHA1 Message Date
9125e7a3cc Add origin vector to Transform
We need this in addition to the Matrix (which includes translation) - mainly for rotation, which should be around the translation, but not around the origin.

There may be some places left which need changes due to this - the line between the origin and translation isn't as clear yet as it should be.
2020-09-29 21:04:25 +02:00
0aa41b3d66 Basic structure for rotation 2020-09-29 17:56:07 +02:00
d6effd66f6 Finish basic spline movement
The speed isn't chosen correctly yet, but the basic movement along the spline is functional!

There are opportunities for a performance increase: Some calculations which we currently do every frame, are actually only necessary once we choose a new point for moving towards.
2020-09-28 18:14:20 +02:00
8f3d3dc7bf First steps towards Catmul-Rom spline path movement
Lots of hardcoded stuff, but interpolation between two points is working and displayed.
2020-09-28 16:52:35 +02:00
d538ff64ec Add materials for diffuse + specular shading 2020-01-15 18:25:04 +01:00
30b36bd9f8 Add basic sine animation component + system for it 2020-01-15 17:16:55 +01:00
59e3132d6e Proper transparency via sorting + new test level 2020-01-15 17:06:58 +01:00
be9f178780 Minor cleanup in LOD system 2020-01-15 12:15:02 +01:00
c1c62a9b94 Basic LOD system 2020-01-15 12:06:20 +01:00
a043847bad Basic (non-sorted) transparent rendering and cleanup in RenderSystem 2020-01-15 00:22:39 +01:00
cbb0dc1164 Texture! 2020-01-14 13:14:33 +01:00
1824b0c38c Correctly render mesh from obj 2020-01-14 12:53:31 +01:00
65f0e3367b Fix unintuitive movement (random stopping)
Instead of completely stopping on key release, only that specific
movement is stopped
2020-01-07 22:19:15 +01:00
8c6a1d7834 Cleanup: Moving things where they belong 2020-01-07 22:13:47 +01:00
b514cd38a7 Movement is functional!
There is a small bug that can occur, seems like gimbal lock or something
like that. Only rarely though (close to coordinate origin?)
2020-01-07 22:07:38 +01:00
0908a39aa5 Mouse look works properly when stationary 2020-01-07 21:38:26 +01:00
a262b60def Mostly functional mouse look
Walking doesn't take it into account though...
2020-01-07 20:02:40 +01:00
02b0f6a67a Nonfunctional new rendering 2020-01-07 15:35:12 +01:00
d99ca4c8d7 Basic camera, mesh, rendering systems
Not used yet!
2020-01-07 13:50:47 +01:00
7675ddc3a4 Add glm for vector math, used for position and movement 2020-01-07 13:10:23 +01:00
3529254a29 Move all ECS stuff into their own files / dirs 2020-01-04 18:25:47 +01:00