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3fb23200fb
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Add system to switch between path and manual movement
This system automatically checks for entities with both movement methods, and activates/deactivates them when pressing P.
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2020-10-03 17:44:52 +02:00 |
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8138c506d9
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Improve mouse rotation code
This had some quirks previously, now it works cleanly with quaternions.
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2020-10-02 22:47:27 +02:00 |
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30b36bd9f8
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Add basic sine animation component + system for it
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2020-01-15 17:16:55 +01:00 |
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8c6a1d7834
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Cleanup: Moving things where they belong
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2020-01-07 22:13:47 +01:00 |
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b514cd38a7
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Movement is functional!
There is a small bug that can occur, seems like gimbal lock or something
like that. Only rarely though (close to coordinate origin?)
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2020-01-07 22:07:38 +01:00 |
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0908a39aa5
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Mouse look works properly when stationary
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2020-01-07 21:38:26 +01:00 |
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a262b60def
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Mostly functional mouse look
Walking doesn't take it into account though...
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2020-01-07 20:02:40 +01:00 |
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