3 Commits

Author SHA1 Message Date
9125e7a3cc Add origin vector to Transform
We need this in addition to the Matrix (which includes translation) - mainly for rotation, which should be around the translation, but not around the origin.

There may be some places left which need changes due to this - the line between the origin and translation isn't as clear yet as it should be.
2020-09-29 21:04:25 +02:00
7675ddc3a4 Add glm for vector math, used for position and movement 2020-01-07 13:10:23 +01:00
3529254a29 Move all ECS stuff into their own files / dirs 2020-01-04 18:25:47 +01:00