A cube is rendered with the new system!

This commit is contained in:
karl 2020-01-07 18:12:43 +01:00
parent 02b0f6a67a
commit 511b2da319
2 changed files with 9 additions and 6 deletions

View File

@ -10,14 +10,20 @@
#include <vector>
struct Mesh {
explicit Mesh(std::vector<float> vertices) : vertices(vertices), vertex_count(vertices.size() / 5) {
explicit Mesh(const std::vector<float> &_vertices) : vertex_count(_vertices.size()) {
// Copy the vertices into a local classic float array. Nothing was displayed without this, maybe
// due to weird hidden type incompatibility or out of scope issues?
float vertices[vertex_count];
std::copy(_vertices.begin(), _vertices.end(), vertices);
glGenVertexArrays(1, &VAO);
glGenBuffers(1, &VBO);
// bind the Vertex Array Object first, then bind and set vertex buffer(s), and then configure vertex attributes(s).
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(&vertices), &vertices, GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
// position attribute
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(float), (void*)0);
@ -37,9 +43,6 @@ private:
unsigned int VBO;
unsigned int VAO;
unsigned int vertex_count;
/// Vertices in the format x, y, z, u, v
std::vector<float> vertices;
};
#endif //ECSGAME_MESH_H

View File

@ -1,6 +1,6 @@
#version 320 es
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 uvPos;
layout (location = 1) in vec2 uvPos;
uniform mat4 model;
uniform mat4 view;