Don't render the shadow debug quad

This commit is contained in:
karl 2020-11-01 22:45:53 +01:00
parent ef649780c3
commit 4073897f74

View File

@ -253,7 +253,7 @@ public:
debugShader.setFloat("far_plane", far_plane);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, depthMap);
renderQuad();
// renderQuad();
});
}