Add AA samples as command line argument
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53810dd99f
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11
main.cpp
11
main.cpp
@ -38,7 +38,14 @@ static void mouse_callback(GLFWwindow* window, double xpos, double ypos) {
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world->emit<MouseMoveEvent>({xpos, ypos});
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}
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int main() {
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int main(int argc, char **argv) {
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// Parse command line parameters
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int aa_samples = 4;
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for (int i = 0; i < argc; ++i) {
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if (strcmp(argv[i], "-a") == 0) aa_samples = std::stoi(argv[i + 1]);
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}
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// TODO: Move this to RenderSystem?
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GLFWwindow *window;
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@ -47,7 +54,7 @@ int main() {
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return -1;
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// Anti Aliasing
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glfwWindowHint(GLFW_SAMPLES, 4);
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glfwWindowHint(GLFW_SAMPLES, aa_samples);
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/* Create a windowed mode window and its OpenGL context */
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window = glfwCreateWindow(1280, 720, "ECSGame", NULL, NULL);
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