Add global collision point output

This commit is contained in:
karl 2021-01-16 22:14:07 +01:00
parent 68e8bf8153
commit 27dcc00e68

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@ -111,10 +111,12 @@ class CollisionSystem : public EntitySystem {
if (result) { if (result) {
// Output to console // Output to console
std::cout << "Triangle: " << result->p1[0] << ", " << result->p1[1] << ", " std::cout << "Point: " << collision_position[0] << ", " << collision_position[1]
<< result->p1[2] << " | " << result->p2[0] << ", " << result->p2[1] << ", " << collision_position[2] << " || Triangle: " << result->p1[0]
<< ", " << result->p2[2] << " | " << result->p3[0] << ", " << ", " << result->p1[1] << ", " << result->p1[2] << " | "
<< result->p3[1] << ", " << result->p3[2] << std::endl; << result->p2[0] << ", " << result->p2[1] << ", " << result->p2[2]
<< " | " << result->p3[0] << ", " << result->p3[1] << ", "
<< result->p3[2] << std::endl;
// Ouput visually // Ouput visually
glm::vec3 pos = glm::vec3 pos =