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karl
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1 Following
https://www.hexaquo.at/
Joined on
2020-11-17
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6
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karl
pushed to
main
at
mgs/gedeng
2021-05-08 13:20:21 +02:00
5ffbe94816
Add Particle Demo
2d0e856124
Particles are functional!
f8d5b98574
I see particles
c3796e7b55
Add basic Particle setup
Compare 4 commits »
karl
pushed to
main
at
mgs/gedeng
2021-05-04 12:22:43 +02:00
2aed98d688
Some refactoring and better usage of text
10138d5fd8
Add draft for text rendering
307d000253
Rename String::get_length
482116018f
Add Parallax Demo + some bugfixes
3dacb0c095
Add ability for client to override fixed and dynamic update
Compare 6 commits »
karl
pushed to
main
at
mgs/gedeng
2021-04-30 23:11:34 +02:00
d69d982398
Add ability for client to override fixed and dynamic update
ff576182c4
Make Application create a GLFW Window
05a4fde2e7
Increase column width in clang-format
8b456f8d42
Add everything from the SPG project
a0e1bf8592
Add game loop to Application
Compare 6 commits »
karl
pushed to
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mgs/marching-cubes-opengl
2021-04-19 14:45:19 +02:00
08204fe63a
Rewrite bump mapping, expose uniforms to keyboard
a58aea923a
Shader cleanup
ffd3807d0d
Move quad mesh logic to separate class
71aa55acb6
Basic Bump Mapping works
Compare 4 commits »
karl
pushed to
main
at
mgs/gedeng
2021-04-11 23:24:00 +02:00
1bb02f8e18
Fix missing public keywords
karl
pushed to
main
at
mgs/gedeng
2021-04-05 15:13:39 +02:00
fd20de9dcc
Minor improvements + usage description in NavMesh
90d8b0479d
Add basic pathfinding API
Compare 2 commits »
karl
pushed to
main
at
mgs/marching-cubes-opengl
2021-04-01 21:43:02 +02:00
5de6d88d37
Add Texture class and basis for MC texturing
karl
pushed to
main
at
mgs/marching-cubes-opengl
2021-03-21 20:37:42 +01:00
7a3e5364e0
Add toggle-able Wireframe mode
3254144ff3
Make noise more helix-y
7b6a9c7b45
Add Input system for keyboard movement
Compare 3 commits »
karl
pushed to
main
at
mgs/gedeng
2021-03-20 17:52:30 +01:00
1c9b58207e
Remove old unimplemented logger function
karl
pushed to
main
at
mgs/gedeng
2021-03-20 17:43:51 +01:00
7aad3585fa
Rename to Gedeng in README
karl
renamed repository from
engine-snippets
to
mgs/gedeng
2021-03-20 17:42:35 +01:00
karl
pushed to
main
at
mgs/gedeng
2021-03-20 17:40:18 +01:00
d3d259897d
Minor improvements to SConstruct and README
karl
pushed to
main
at
mgs/gedeng
2021-03-20 17:05:43 +01:00
c4a9ee1fab
Cleanup SConstruct
fb29ca07d5
Add logging using spdlog
a626a4bca0
Add (optional) main function to library
5d64b4c239
Add test application; fix linking issues with it
59b432abc7
Name to 'Gedeng', restructure + namespaces
Compare 6 commits »
karl
pushed to
main
at
mgs/marching-cubes-opengl
2021-03-20 01:13:36 +01:00
fc4d263a21
Update README
karl
pushed to
main
at
mgs/marching-cubes-opengl
2021-03-20 01:12:29 +01:00
37d2e4aabc
Lots of cleanup
7227fef749
It works!
641d77d2db
Some fixes (still not functional)
835520edb8
Basic structure there, but not functional
9ab7f3eed0
Basic project setup
Compare 5 commits »
karl
pushed to
main
at
karl/cpp-template
2021-03-16 18:11:23 +01:00
d3b86d3f8a
Update 'README.md'
karl
created repository
mgs/marching-cubes-opengl
2021-03-16 18:10:26 +01:00
karl
pushed to
main
at
karl/cpp-template
2021-03-16 18:01:59 +01:00
21ff6eec81
Update clang-format
b56a1d15b5
Remove Makefile, use SConstruct instead
Compare 2 commits »
karl
pushed to
main
at
mgs/gedeng
2021-03-16 15:11:17 +01:00
ce448f06de
Adapt README
karl
pushed to
main
at
mgs/gedeng
2021-03-16 15:09:51 +01:00
2c00b9b2e0
Add very basic Logger implementation
081063be69
Add *.os rule to gitignore
06d11d2c0d
Add custom String class
bb85fab65f
Restructure to engine library with test executables
Compare 4 commits »
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