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karl
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1 Following
https://www.hexaquo.at/
Joined on
2020-11-17
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karl
pushed to
main
at
mgs/gedeng
2021-05-21 23:47:24 +02:00
2a661daf3e
Add some more objects for shadow testing
3dcfc89b52
Add basis for variance shadow mapping
88611815e1
Some bugfixes for the shadows
3c35a730f5
Add basic setup for shadow rendering
Compare 4 commits »
karl
pushed to
main
at
mgs/gedeng
2021-05-09 23:33:12 +02:00
eea0c57e7c
Add multiple particle textures and more variety to types
7c469c9c3c
Fix bug in time handling in Particle Update shader
616be9e5fc
Fix bug in particle positioning
a44e38afa3
Add basic collision detection for particle origin placement
Compare 4 commits »
karl
pushed to
main
at
mgs/gedeng
2021-05-08 19:04:10 +02:00
5637868200
Add draft for multiple particle types
5016ee49d1
Make ground mesh, improve particles
82fae245a1
Add camera movement with keyboard & mouse
Compare 3 commits »
karl
pushed to
main
at
mgs/gedeng
2021-05-08 13:20:21 +02:00
5ffbe94816
Add Particle Demo
2d0e856124
Particles are functional!
f8d5b98574
I see particles
c3796e7b55
Add basic Particle setup
Compare 4 commits »
karl
pushed to
main
at
mgs/gedeng
2021-05-04 12:22:43 +02:00
2aed98d688
Some refactoring and better usage of text
10138d5fd8
Add draft for text rendering
307d000253
Rename String::get_length
482116018f
Add Parallax Demo + some bugfixes
3dacb0c095
Add ability for client to override fixed and dynamic update
Compare 6 commits »
karl
pushed to
main
at
mgs/gedeng
2021-04-30 23:11:34 +02:00
d69d982398
Add ability for client to override fixed and dynamic update
ff576182c4
Make Application create a GLFW Window
05a4fde2e7
Increase column width in clang-format
8b456f8d42
Add everything from the SPG project
a0e1bf8592
Add game loop to Application
Compare 6 commits »
karl
pushed to
main
at
mgs/marching-cubes-opengl
2021-04-19 14:45:19 +02:00
08204fe63a
Rewrite bump mapping, expose uniforms to keyboard
a58aea923a
Shader cleanup
ffd3807d0d
Move quad mesh logic to separate class
71aa55acb6
Basic Bump Mapping works
Compare 4 commits »
karl
pushed to
main
at
mgs/gedeng
2021-04-11 23:24:00 +02:00
1bb02f8e18
Fix missing public keywords
karl
pushed to
main
at
mgs/gedeng
2021-04-05 15:13:39 +02:00
fd20de9dcc
Minor improvements + usage description in NavMesh
90d8b0479d
Add basic pathfinding API
Compare 2 commits »
karl
pushed to
main
at
mgs/marching-cubes-opengl
2021-04-01 21:43:02 +02:00
5de6d88d37
Add Texture class and basis for MC texturing
karl
pushed to
main
at
mgs/marching-cubes-opengl
2021-03-21 20:37:42 +01:00
7a3e5364e0
Add toggle-able Wireframe mode
3254144ff3
Make noise more helix-y
7b6a9c7b45
Add Input system for keyboard movement
Compare 3 commits »
karl
pushed to
main
at
mgs/gedeng
2021-03-20 17:52:30 +01:00
1c9b58207e
Remove old unimplemented logger function
karl
pushed to
main
at
mgs/gedeng
2021-03-20 17:43:51 +01:00
7aad3585fa
Rename to Gedeng in README
karl
renamed repository from
engine-snippets
to
mgs/gedeng
2021-03-20 17:42:35 +01:00
karl
pushed to
main
at
mgs/gedeng
2021-03-20 17:40:18 +01:00
d3d259897d
Minor improvements to SConstruct and README
karl
pushed to
main
at
mgs/gedeng
2021-03-20 17:05:43 +01:00
c4a9ee1fab
Cleanup SConstruct
fb29ca07d5
Add logging using spdlog
a626a4bca0
Add (optional) main function to library
5d64b4c239
Add test application; fix linking issues with it
59b432abc7
Name to 'Gedeng', restructure + namespaces
Compare 6 commits »
karl
pushed to
main
at
mgs/marching-cubes-opengl
2021-03-20 01:13:36 +01:00
fc4d263a21
Update README
karl
pushed to
main
at
mgs/marching-cubes-opengl
2021-03-20 01:12:29 +01:00
37d2e4aabc
Lots of cleanup
7227fef749
It works!
641d77d2db
Some fixes (still not functional)
835520edb8
Basic structure there, but not functional
9ab7f3eed0
Basic project setup
Compare 5 commits »
karl
pushed to
main
at
karl/cpp-template
2021-03-16 18:11:23 +01:00
d3b86d3f8a
Update 'README.md'
karl
created repository
mgs/marching-cubes-opengl
2021-03-16 18:10:26 +01:00
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