karl pushed to master at mgs/msp-flappy-bird 2021-10-16 19:01:27 +02:00
460d5ef60d White flash on game over
karl pushed to master at mgs/msp-flappy-bird 2021-10-16 18:25:39 +02:00
9e3724a867 Collision, spike spawning
karl pushed to master at mgs/msp-flappy-bird 2021-10-15 14:41:31 +02:00
e7f2bd171a Scale everything according to browser size
karl created branch master in mgs/msp-flappy-bird 2021-10-15 14:17:13 +02:00
karl pushed to master at mgs/msp-flappy-bird 2021-10-15 14:17:13 +02:00
898998e48a Add text for game over and get ready
714681e044 Basic gamestate handling
7a39b88854 Basic movement and art done
44ac1a7a9b Initial demo thing
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karl created repository mgs/msp-flappy-bird 2021-10-15 14:16:24 +02:00
karl pushed to main at karl/time.txt 2021-07-11 20:04:41 +02:00
4fe4e3ecbf Display hours as a number rather than formatted days
karl pushed to main at mgs/gedeng 2021-06-22 11:30:40 +02:00
e77dccb742 Update README with SPG stuff
34b7ddfbfb Cleanup and complete keybindings
5477388869 Remove duplicate shaders
140d85470d Cleanup in VSM code
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karl pushed to master at mgs/phs-galaxy 2021-06-19 01:12:09 +02:00
0f90dd61f2 Fix moving platform behavior
62956d8d7d Make MovingPlatform also use planet-only gravity
78db1629b5 Lerp between planet-only and total gravity
596f4ddbc5 Some cleanup in Player
725c717446 Fix sliding while on planet by getting closest gravity
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karl pushed to main at mgs/gedeng 2021-06-14 18:44:51 +02:00
a1f8df808b Add Marching Cubes geometry to full-demo
karl created branch master in mgs/phs-galaxy 2021-06-09 21:16:29 +02:00
karl pushed to master at mgs/phs-galaxy 2021-06-09 21:16:29 +02:00
1d0935e688 Change player mesh so you can tell which direction they're facing
c4e71b27c3 Make camera follow player by lerping towards their transform
a9d2afa576 Minor graphics tweaks
b04868f8f4 Improve planet textures; add flowmaps
79c935a62f Enemy bullets deflect off of surfaces
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karl created repository mgs/phs-galaxy 2021-06-09 21:15:30 +02:00
karl pushed to main at mgs/gedeng 2021-05-30 20:43:08 +02:00
332d1952e0 Add interactive setting of tessellation factor
karl pushed to main at mgs/gedeng 2021-05-30 20:33:28 +02:00
4cf0dc230b Add heightmap and apply it in tessellation shader
41154580f2 Log framerate
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karl pushed to main at mgs/gedeng 2021-05-30 20:02:27 +02:00
8162ca201e Tessellation on the quad mesh works!
3b97346ea7 Basic setup for tessellation: mesh rendering
95f246bbd2 Preparations for tessellation: new demo + wireframe + new Shader types
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karl pushed to main at mgs/gedeng 2021-05-23 20:39:28 +02:00
163d413f9c Minor lighting improvements
da460af0b1 Fix bug in VSM texture
8c5b04ad97 Minor cleanup for shadows
b4e0cefbe7 Light bleeding improvement
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karl pushed to main at mgs/gedeng 2021-05-21 23:47:24 +02:00
2a661daf3e Add some more objects for shadow testing
3dcfc89b52 Add basis for variance shadow mapping
88611815e1 Some bugfixes for the shadows
3c35a730f5 Add basic setup for shadow rendering
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karl pushed to main at mgs/gedeng 2021-05-09 23:33:12 +02:00
eea0c57e7c Add multiple particle textures and more variety to types
7c469c9c3c Fix bug in time handling in Particle Update shader
616be9e5fc Fix bug in particle positioning
a44e38afa3 Add basic collision detection for particle origin placement
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karl pushed to main at mgs/gedeng 2021-05-08 19:04:10 +02:00
5637868200 Add draft for multiple particle types
5016ee49d1 Make ground mesh, improve particles
82fae245a1 Add camera movement with keyboard & mouse
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