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karl
1 Followers
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1 Following
https://www.hexaquo.at/
Joined on
2020-11-17
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7
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Starred Repositories
karl
pushed to
master
at
mgs/msp-flappy-bird
2021-10-17 23:32:18 +02:00
7f5363d3dc
Add score UI using sprite digits
karl
pushed to
master
at
mgs/msp-flappy-bird
2021-10-16 23:06:50 +02:00
3edc195aea
Repeating ground
karl
pushed to
master
at
mgs/msp-flappy-bird
2021-10-16 22:51:40 +02:00
ee84ecaad0
Some cleanup
594a702e5a
Better background, scrolling ground, scaling
Compare 2 commits »
karl
pushed to
master
at
mgs/msp-flappy-bird
2021-10-16 19:01:27 +02:00
460d5ef60d
White flash on game over
karl
pushed to
master
at
mgs/msp-flappy-bird
2021-10-16 18:25:39 +02:00
9e3724a867
Collision, spike spawning
karl
pushed to
master
at
mgs/msp-flappy-bird
2021-10-15 14:41:31 +02:00
e7f2bd171a
Scale everything according to browser size
karl
created branch
master
in
mgs/msp-flappy-bird
2021-10-15 14:17:13 +02:00
karl
pushed to
master
at
mgs/msp-flappy-bird
2021-10-15 14:17:13 +02:00
898998e48a
Add text for game over and get ready
714681e044
Basic gamestate handling
7a39b88854
Basic movement and art done
44ac1a7a9b
Initial demo thing
Compare 4 commits »
karl
created repository
mgs/msp-flappy-bird
2021-10-15 14:16:24 +02:00
karl
pushed to
main
at
karl/time.txt
2021-07-11 20:04:41 +02:00
4fe4e3ecbf
Display hours as a number rather than formatted days
karl
pushed to
main
at
mgs/gedeng
2021-06-22 11:30:40 +02:00
e77dccb742
Update README with SPG stuff
34b7ddfbfb
Cleanup and complete keybindings
5477388869
Remove duplicate shaders
140d85470d
Cleanup in VSM code
Compare 4 commits »
karl
pushed to
master
at
mgs/phs-galaxy
2021-06-19 01:12:09 +02:00
0f90dd61f2
Fix moving platform behavior
62956d8d7d
Make MovingPlatform also use planet-only gravity
78db1629b5
Lerp between planet-only and total gravity
596f4ddbc5
Some cleanup in Player
725c717446
Fix sliding while on planet by getting closest gravity
Compare 5 commits »
karl
pushed to
main
at
mgs/gedeng
2021-06-14 18:44:51 +02:00
a1f8df808b
Add Marching Cubes geometry to full-demo
karl
created branch
master
in
mgs/phs-galaxy
2021-06-09 21:16:29 +02:00
karl
pushed to
master
at
mgs/phs-galaxy
2021-06-09 21:16:29 +02:00
1d0935e688
Change player mesh so you can tell which direction they're facing
c4e71b27c3
Make camera follow player by lerping towards their transform
a9d2afa576
Minor graphics tweaks
b04868f8f4
Improve planet textures; add flowmaps
79c935a62f
Enemy bullets deflect off of surfaces
Compare 10 commits »
karl
created repository
mgs/phs-galaxy
2021-06-09 21:15:30 +02:00
karl
pushed to
main
at
mgs/gedeng
2021-05-30 20:43:08 +02:00
332d1952e0
Add interactive setting of tessellation factor
karl
pushed to
main
at
mgs/gedeng
2021-05-30 20:33:28 +02:00
4cf0dc230b
Add heightmap and apply it in tessellation shader
41154580f2
Log framerate
Compare 2 commits »
karl
pushed to
main
at
mgs/gedeng
2021-05-30 20:02:27 +02:00
8162ca201e
Tessellation on the quad mesh works!
3b97346ea7
Basic setup for tessellation: mesh rendering
95f246bbd2
Preparations for tessellation: new demo + wireframe + new Shader types
Compare 3 commits »
karl
pushed to
main
at
mgs/gedeng
2021-05-23 20:39:28 +02:00
163d413f9c
Minor lighting improvements
da460af0b1
Fix bug in VSM texture
8c5b04ad97
Minor cleanup for shadows
b4e0cefbe7
Light bleeding improvement
Compare 4 commits »
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