tetris-mobile/Main.gd
2021-11-21 15:06:47 +01:00

15 lines
379 B
GDScript

extends Node
func _ready():
$UI.set_next_shape($GameBoard.next_shape)
$GameBoard.connect("score_changed", $UI, "update_score")
$GameBoard.connect("new_next_shape", $UI, "set_next_shape")
$GameBoard.connect("game_over", $UI, "on_game_over")
$UI/GameOverUI/VBoxContainer/RestartButton.connect("pressed", self, "reload")
func reload():
get_tree().reload_current_scene()