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Add game over state

main
karl 2 years ago
parent
commit
01be514adc
  1. 16
      GameBoard.gd
  2. 6
      Main.gd
  3. 37
      Main.tscn
  4. 7
      Resources/UITextLarge.tres
  5. 4
      UI.gd

16
GameBoard.gd

@ -3,6 +3,7 @@ extends Node2D
signal score_changed(new_score)
signal new_next_shape(next_shape_scene)
signal game_over
var shapes = [
preload("res://Shapes/ShapeI.tscn"),
@ -35,6 +36,8 @@ const LINE_CLEAR_SCORES = [
func _ready():
randomize()
# Swipe input
$SwipeHandler.connect("swipe_up", self, "rotate_shape")
$SwipeHandler.connect("swipe_left", self, "move_left")
@ -64,6 +67,9 @@ func get_random_shape():
func update_board():
if player_lost():
game_over()
if can_active_move_down():
move_active_down()
else:
@ -73,6 +79,11 @@ func update_board():
update_active_shape()
func game_over():
$GravityTimer.stop()
emit_signal("game_over")
func move_active_down():
active_shape.position.y += RASTER_SIZE
@ -89,6 +100,11 @@ func can_active_move_right():
return _can_active_move_towards(Vector2(RASTER_SIZE, 0.0))
func player_lost():
# The player lost if the active shape is within another shape, so it "cannot move towards itself"
return not _can_active_move_towards(Vector2.ZERO)
func _can_active_move_towards(diff: Vector2):
for block in active_shape.get_blocks():
var new_x = block.global_position.x + diff.x

6
Main.gd

@ -6,3 +6,9 @@ func _ready():
$GameBoard.connect("score_changed", $UI, "update_score")
$GameBoard.connect("new_next_shape", $UI, "set_next_shape")
$GameBoard.connect("game_over", $UI, "on_game_over")
$UI/GameOverUI/VBoxContainer/RestartButton.connect("pressed", self, "reload")
func reload():
get_tree().reload_current_scene()

37
Main.tscn

@ -1,13 +1,9 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://GameBoard.tscn" type="PackedScene" id=1]
[ext_resource path="res://UI.gd" type="Script" id=2]
[ext_resource path="res://Main.gd" type="Script" id=3]
[ext_resource path="res://Resources/Kenney Future.ttf" type="DynamicFontData" id=4]
[sub_resource type="DynamicFont" id=1]
size = 128
font_data = ExtResource( 4 )
[ext_resource path="res://Resources/UITextLarge.tres" type="DynamicFont" id=4]
[node name="Main" type="Node"]
script = ExtResource( 3 )
@ -38,7 +34,7 @@ margin_bottom = 150.0
margin_top = 3.0
margin_right = 107.0
margin_bottom = 147.0
custom_fonts/font = SubResource( 1 )
custom_fonts/font = ExtResource( 4 )
text = "0"
[node name="Spacer" type="Control" parent="UI/VBoxContainer/HBoxContainer"]
@ -57,3 +53,30 @@ rect_min_size = Vector2( 150, 150 )
[node name="Origin" type="Node2D" parent="UI/VBoxContainer/HBoxContainer/NextShape"]
position = Vector2( 67, 100 )
scale = Vector2( 0.5, 0.5 )
[node name="GameOverUI" type="CenterContainer" parent="UI"]
visible = false
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="UI/GameOverUI"]
margin_left = 42.0
margin_top = 811.0
margin_right = 1037.0
margin_bottom = 1109.0
[node name="GameOverText" type="Label" parent="UI/GameOverUI/VBoxContainer"]
margin_right = 995.0
margin_bottom = 144.0
custom_fonts/font = ExtResource( 4 )
text = "Game Over!"
[node name="RestartButton" type="Button" parent="UI/GameOverUI/VBoxContainer"]
margin_top = 148.0
margin_right = 995.0
margin_bottom = 298.0
custom_fonts/font = ExtResource( 4 )
text = "Restart"

7
Resources/UITextLarge.tres

@ -0,0 +1,7 @@
[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://Resources/Kenney Future.ttf" type="DynamicFontData" id=1]
[resource]
size = 128
font_data = ExtResource( 1 )

4
UI.gd

@ -16,6 +16,10 @@ func set_next_shape(shape_scene):
$VBoxContainer/HBoxContainer/NextShape/Origin.add_child(shape_scene.instance())
func on_game_over():
$GameOverUI.visible = true
# Resizes the UI to accomodate for notches, rounded corners, etc on mobile
# Adapted from https://github.com/godotengine/godot/issues/49887
func _set_safe_area():

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