Tetris Clone written in Godot, primarily for mobile devices
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379 B

extends Node
func _ready():
$UI.set_next_shape($GameBoard.next_shape)
$GameBoard.connect("score_changed", $UI, "update_score")
$GameBoard.connect("new_next_shape", $UI, "set_next_shape")
$GameBoard.connect("game_over", $UI, "on_game_over")
$UI/GameOverUI/VBoxContainer/RestartButton.connect("pressed", self, "reload")
func reload():
get_tree().reload_current_scene()