33 lines
1.2 KiB
Plaintext
33 lines
1.2 KiB
Plaintext
[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Ingame/BodyParts/Arm.tscn" type="PackedScene" id=1]
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[sub_resource type="PlaneMesh" id=1]
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size = Vector2( 10, 10 )
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[sub_resource type="BoxShape" id=2]
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extents = Vector3( 5, 1, 5 )
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[node name="Spatial" type="Spatial"]
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 )
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mesh = SubResource( 1 )
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material/0 = null
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[node name="StaticBody" type="StaticBody" parent="MeshInstance"]
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[node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
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shape = SubResource( 2 )
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[node name="Camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, 0, 9, 18 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.999532, 0.0126075, 0.027872, -0.0305909, 0.411942, 0.910697, 0, -0.911123, 0.412135, 0, 0, 0 )
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shadow_enabled = true
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[node name="Arm" parent="." instance=ExtResource( 1 )]
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transform = Transform( 0.652297, -0.343448, 0.675686, 0, 0.89145, 0.453119, -0.757964, -0.295568, 0.58149, 0, 11.9276, 0 )
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