bodypartfighter/Ingame/Testing.tscn
2020-01-31 23:46:09 +01:00

33 lines
1.2 KiB
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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Ingame/BodyParts/Arm.tscn" type="PackedScene" id=1]
[sub_resource type="PlaneMesh" id=1]
size = Vector2( 10, 10 )
[sub_resource type="BoxShape" id=2]
extents = Vector3( 5, 1, 5 )
[node name="Spatial" type="Spatial"]
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 )
mesh = SubResource( 1 )
material/0 = null
[node name="StaticBody" type="StaticBody" parent="MeshInstance"]
[node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
shape = SubResource( 2 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, 0, 9, 18 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.999532, 0.0126075, 0.027872, -0.0305909, 0.411942, 0.910697, 0, -0.911123, 0.412135, 0, 0, 0 )
shadow_enabled = true
[node name="Arm" parent="." instance=ExtResource( 1 )]
transform = Transform( 0.652297, -0.343448, 0.675686, 0, 0.89145, 0.453119, -0.757964, -0.295568, 0.58149, 0, 11.9276, 0 )