[gd_scene load_steps=4 format=2] [ext_resource path="res://Ingame/BodyParts/Arm.tscn" type="PackedScene" id=1] [sub_resource type="PlaneMesh" id=1] size = Vector2( 10, 10 ) [sub_resource type="BoxShape" id=2] extents = Vector3( 5, 1, 5 ) [node name="Spatial" type="Spatial"] [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 ) mesh = SubResource( 1 ) material/0 = null [node name="StaticBody" type="StaticBody" parent="MeshInstance"] [node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 ) shape = SubResource( 2 ) [node name="Camera" type="Camera" parent="."] transform = Transform( 1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, 0, 9, 18 ) [node name="DirectionalLight" type="DirectionalLight" parent="."] transform = Transform( 0.999532, 0.0126075, 0.027872, -0.0305909, 0.411942, 0.910697, 0, -0.911123, 0.412135, 0, 0, 0 ) shadow_enabled = true [node name="Arm" parent="." instance=ExtResource( 1 )] transform = Transform( 0.652297, -0.343448, 0.675686, 0, 0.89145, 0.453119, -0.757964, -0.295568, 0.58149, 0, 11.9276, 0 )