bodypartfighter/BodyConfig/bodyBuildingScript.gd
2020-01-31 23:02:24 +01:00

62 lines
1.5 KiB
GDScript

extends Spatial
const ROT_MOD = 10
var _viewRot = false
var _prev_mouse_pos
# Called when the node enters the scene tree for the first time.
func _ready():
PhysicsServer.area_set_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY, 0)
func _physics_process(delta):
if _viewRot:
var mouse_pos = get_viewport().get_mouse_position()
var x_dif = mouse_pos.x - _prev_mouse_pos.x
var y_dif = mouse_pos.y - _prev_mouse_pos.y
print (x_dif)
print (y_dif)
rotate_x(x_dif * ROT_MOD * delta * PI/180 - global_transform.basis.get_euler().y)
rotate_y(y_dif * ROT_MOD * delta * PI/180 - global_transform.basis.get_euler().y)
_prev_mouse_pos = mouse_pos
# Get the camera
#var camera = get_node("GUI/HBoxC/ViewportContainer/Viewport/Camera")
#var mouse_pos = get_viewport().get_mouse_position()
# Project mouse into a 3D ray
#var ray_origin = camera.project_ray_origin(mouse_pos)
#var ray_direction = camera.project_ray_normal(mouse_pos)
# Cast a ray
#var from = ray_origin
#var to = ray_origin + ray_direction * 1000.0
#var space_state = get_world().get_direct_space_state()
#var hit = space_state.intersect_ray(from, to)
#print("test")
#if hit.size() != 0:
# collider will be the node you hit
#print(hit.collider)
#pass
func _input(event):
if event is InputEventMouseButton:
if event.pressed:
print("Mouse Click at: ", event.position)
_prev_mouse_pos = event.position
_viewRot = true
else:
print("mouse unpressed at: ", event.position)
_viewRot = false