broken cube spin
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14
BodyConfig/BodyParts/Tesso.tscn
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14
BodyConfig/BodyParts/Tesso.tscn
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[gd_scene load_steps=3 format=2]
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[sub_resource type="CubeMesh" id=1]
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[sub_resource type="BoxShape" id=2]
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[node name="Torso" type="RigidBody"]
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[node name="MeshInstance" type="MeshInstance" parent="."]
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mesh = SubResource( 1 )
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material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="."]
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shape = SubResource( 2 )
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69
BodyConfig/bodyBuilderMenu.tscn
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69
BodyConfig/bodyBuilderMenu.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://BodyConfig/BodyParts/Tesso.tscn" type="PackedScene" id=1]
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[ext_resource path="res://BodyConfig/bodyBuildingScript.gd" type="Script" id=2]
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[node name="Body Builder Menu" type="Spatial"]
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script = ExtResource( 2 )
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[node name="GUI" type="MarginContainer" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="HBoxC" type="HBoxContainer" parent="GUI"]
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margin_right = 1024.0
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margin_bottom = 600.0
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rect_min_size = Vector2( 550, 500 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="VBoxC" type="VBoxContainer" parent="GUI/HBoxC"]
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margin_right = 300.0
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margin_bottom = 600.0
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rect_min_size = Vector2( 300, 500 )
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[node name="Button" type="Button" parent="GUI/HBoxC/VBoxC"]
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margin_right = 300.0
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margin_bottom = 20.0
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text = "Button 1"
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[node name="Button2" type="Button" parent="GUI/HBoxC/VBoxC"]
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margin_top = 24.0
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margin_right = 300.0
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margin_bottom = 44.0
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text = "Button 2"
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[node name="Button3" type="Button" parent="GUI/HBoxC/VBoxC"]
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margin_top = 48.0
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margin_right = 300.0
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margin_bottom = 68.0
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text = "Button 3"
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[node name="Button4" type="Button" parent="GUI/HBoxC/VBoxC"]
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margin_top = 72.0
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margin_right = 300.0
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margin_bottom = 92.0
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text = "Button 4"
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[node name="ViewportContainer" type="ViewportContainer" parent="GUI/HBoxC"]
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margin_left = 304.0
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margin_right = 1024.0
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margin_bottom = 600.0
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rect_min_size = Vector2( 500, 500 )
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size_flags_horizontal = 3
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size_flags_vertical = 3
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stretch = true
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[node name="Viewport" type="Viewport" parent="GUI/HBoxC/ViewportContainer"]
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size = Vector2( 720, 600 )
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handle_input_locally = false
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render_target_update_mode = 3
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[node name="Camera" type="Camera" parent="GUI/HBoxC/ViewportContainer/Viewport"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 3 )
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[node name="Torso" parent="." instance=ExtResource( 1 )]
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61
BodyConfig/bodyBuildingScript.gd
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61
BodyConfig/bodyBuildingScript.gd
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extends Spatial
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const ROT_MOD = 10
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var _viewRot = false
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var _prev_mouse_pos
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# Called when the node enters the scene tree for the first time.
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func _ready():
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PhysicsServer.area_set_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY, 0)
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func _physics_process(delta):
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if _viewRot:
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var mouse_pos = get_viewport().get_mouse_position()
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var x_dif = mouse_pos.x - _prev_mouse_pos.x
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var y_dif = mouse_pos.y - _prev_mouse_pos.y
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print (x_dif)
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print (y_dif)
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rotate_x(x_dif * ROT_MOD * delta * PI/180 - global_transform.basis.get_euler().y)
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rotate_y(y_dif * ROT_MOD * delta * PI/180 - global_transform.basis.get_euler().y)
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_prev_mouse_pos = mouse_pos
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# Get the camera
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#var camera = get_node("GUI/HBoxC/ViewportContainer/Viewport/Camera")
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#var mouse_pos = get_viewport().get_mouse_position()
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# Project mouse into a 3D ray
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#var ray_origin = camera.project_ray_origin(mouse_pos)
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#var ray_direction = camera.project_ray_normal(mouse_pos)
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# Cast a ray
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#var from = ray_origin
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#var to = ray_origin + ray_direction * 1000.0
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#var space_state = get_world().get_direct_space_state()
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#var hit = space_state.intersect_ray(from, to)
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#print("test")
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#if hit.size() != 0:
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# collider will be the node you hit
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#print(hit.collider)
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#pass
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func _input(event):
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if event is InputEventMouseButton:
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if event.pressed:
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print("Mouse Click at: ", event.position)
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_prev_mouse_pos = event.position
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_viewRot = true
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else:
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print("mouse unpressed at: ", event.position)
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_viewRot = false
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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