2020-02-02 15:26:02 +01:00

32 lines
996 B
GDScript

extends PushingBodyPart
onready var anim = get_node("Mesh/AnimationPlayer")
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
func _is_animation_playing():
return anim.is_playing()
func action():
anim.play("ArmatureAction")
# Apply a slight counter force
var offset = transform.basis.xform(Vector3.ZERO) #transform.basis.xform(touch_area.global_transform.origin - base.global_transform.origin) * 0.5
var direction = -(base.transform.basis.y - base.transform.basis.z).normalized() * 0.5
base.apply_impulse(offset, direction)
func push(body):
# We multiply by 0.1 because we only want it to spin slightly, it should mostly go up
var offset = transform.basis.xform(Vector3.ZERO) #transform.basis.xform(touch_area.global_transform.origin - base.global_transform.origin) * 0.5
var direction = (base.transform.basis.y - base.transform.basis.z).normalized() * 19.0
base.apply_impulse(offset, direction)