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[gd_scene load_steps=8 format=2]
[ext_resource path="res://3D Input/torch.glb" type="PackedScene" id=1]
[ext_resource path="res://Ingame/Level/Wood.tres" type="Material" id=2]
[ext_resource path="res://Textures/Particles/Smoke.tscn" type="PackedScene" id=3]
[ext_resource path="res://Textures/Fabric/Fabric28_rgh.jpg" type="Texture" id=4]
[ext_resource path="res://Textures/Fabric/Fabric28_col.jpg" type="Texture" id=5]
[ext_resource path="res://Textures/Fabric/Fabric28_nrm.jpg" type="Texture" id=6]
[sub_resource type="SpatialMaterial" id=1]
albedo_texture = ExtResource( 5 )
roughness_texture = ExtResource( 4 )
emission_enabled = true
emission = Color( 0.270588, 0.203922, 0, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 6 )
[node name="Torch" instance=ExtResource( 1 )]
[node name="Cube" parent="." index="0"]
cast_shadow = 0
material/0 = ExtResource( 2 )
material/1 = SubResource( 1 )
[node name="OmniLight" type="OmniLight" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.730462, 7.55028, -0.0896119 )
light_color = Color( 0.996078, 0.568627, 0.380392, 1 )
light_energy = 3.0
shadow_enabled = true
omni_range = 87.1226
[node name="Smoke" parent="." index="2" instance=ExtResource( 3 )]