# Conflicts:
#	3D Input/Bein_Mensch2.blend
#	3D Input/Bein_Mensch2.blend1
This commit is contained in:
Merlar 2020-02-01 14:33:02 +00:00
commit def942a5be
18 changed files with 215 additions and 74 deletions

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3D Input/Mensch_Bein.blend Normal file

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/Mensch_vogelarm_img.jpg-5d39f9db9f9783e3ca3f442f40cfd4a4.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://3D Input/Mensch_vogelarm_img.jpg"
dest_files=[ "res://.import/Mensch_vogelarm_img.jpg-5d39f9db9f9783e3ca3f442f40cfd4a4.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -4,11 +4,11 @@ extends VBoxContainer
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
for entry in BodyPartLoader.bodyparts: for entry in BodyPartLoader.bodyparts:
#var button = Button.new() var button = Button.new()
#button.text = entry.key button.text = entry
pass add_child(button)
button.connect("pressed", get_parent().get_parent().get_parent(), "body_part_chosen", [button.text])
# Called every frame. 'delta' is the elapsed time since the previous frame. func button_pressed(params):
#func _process(delta): emit_signal("choose_bodypart", params[0])
# pass

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@ -47,7 +47,7 @@ handle_input_locally = false
render_target_update_mode = 3 render_target_update_mode = 3
[node name="Camera" type="Camera" parent="GUI/HBoxC/ViewportContainer/Viewport"] [node name="Camera" type="Camera" parent="GUI/HBoxC/ViewportContainer/Viewport"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 3 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 7.8064 )
[node name="MouseLook" type="RayCast" parent="GUI/HBoxC/ViewportContainer/Viewport"] [node name="MouseLook" type="RayCast" parent="GUI/HBoxC/ViewportContainer/Viewport"]
enabled = true enabled = true
@ -55,3 +55,5 @@ collide_with_areas = true
collide_with_bodies = false collide_with_bodies = false
[node name="Torso" parent="." instance=ExtResource( 1 )] [node name="Torso" parent="." instance=ExtResource( 1 )]
[editable path="Torso"]

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@ -18,6 +18,7 @@ var _viewport : Viewport
var _velx = 0 var _velx = 0
var _vely = 0 var _vely = 0
var _attachment_point : Spatial
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
@ -66,15 +67,29 @@ func _physics_process(delta):
if _rayCast.is_colliding(): if _rayCast.is_colliding():
# collider will be the node hit # collider will be the node hit
print(_rayCast.get_collider()) make_it_shine(false)
var temp = _rayCast.get_collider().get_parent()
if temp.has_node("OmniLight"):
_attachment_point = temp
make_it_shine(true)
func _input(event): func _input(event):
if _viewport.get_viewport().get_mouse_position().x >= 0:
if event is InputEventMouseButton: if event is InputEventMouseButton:
if event.pressed and _viewport.get_viewport().get_mouse_position().x >= 0: if event.pressed:
print("Mouse Click at: ", event.position) print("Mouse Click at: ", event.position)
_prev_mouse_pos = event.position _prev_mouse_pos = event.position
_viewRot = true _viewRot = true
else: else:
print("mouse unpressed at: ", event.position) print("mouse unpressed at: ", event.position)
_viewRot = false _viewRot = false
func body_part_chosen(params):
_attachment_point.add_child(BodyPartLoader.bodyparts[params].instance())
func make_it_shine(highlight : bool):
if _attachment_point != null:
_attachment_point.get_node("OmniLight").visible = highlight

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@ -4,7 +4,7 @@
[ext_resource path="res://3D Input/untitled.glb" type="PackedScene" id=2] [ext_resource path="res://3D Input/untitled.glb" type="PackedScene" id=2]
[ext_resource path="res://BodyParts/Arm.gd" type="Script" id=3] [ext_resource path="res://BodyParts/Arm.gd" type="Script" id=3]
[sub_resource type="CapsuleShape" id=3] [sub_resource type="CapsuleShape" id=1]
radius = 0.724339 radius = 0.724339
height = 5.27855 height = 5.27855
@ -13,28 +13,33 @@ radius = 0.591769
[node name="Arm" instance=ExtResource( 1 )] [node name="Arm" instance=ExtResource( 1 )]
script = ExtResource( 3 ) script = ExtResource( 3 )
key = 0
damage = 10.0
[node name="PartCollider" parent="." index="0"] [node name="PartCollider" parent="." index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -5.34203 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.83 )
shape = SubResource( 3 ) shape = SubResource( 1 )
[node name="Mesh" parent="." index="1" instance=ExtResource( 2 )] [node name="Mesh" parent="." index="1" instance=ExtResource( 2 )]
[node name="Sphere" parent="Mesh" index="0"] [node name="Sphere" parent="Mesh" index="0"]
visible = false visible = false
[node name="Armature" parent="Mesh" index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"] [node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
transform = Transform( 1, -1.98247e-23, -2.98292e-24, 6.50669e-24, -9.49949e-08, 1, -2.07684e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -5.05441 ) transform = Transform( 1, -1.98292e-23, -3.18966e-24, 6.71348e-24, -9.49949e-08, 1, -2.07636e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -5.05441 )
bone_name = "bone_2" bone_name = "bone_2"
[node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"] [node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"]
remote_path = NodePath("../../../../../TouchArea") remote_path = NodePath("../../../../../TouchArea")
[node name="TouchArea" parent="." index="2"] [node name="TouchArea" parent="." index="2"]
transform = Transform( 1, -1.98247e-23, -2.98292e-24, 6.50669e-24, -9.49949e-08, 1, -2.07684e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -7.60024 ) transform = Transform( 1, -1.98292e-23, -3.18966e-24, 6.71348e-24, -9.49949e-08, 1, -2.07636e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -5.05441 )
[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"] [node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
transform = Transform( 1, 2.98291e-24, -1.98247e-23, -2.07684e-23, -9.49949e-08, -1, -6.50669e-24, 1, -9.49949e-08, 2.23781e-16, 0.399765, 0.00782054 ) transform = Transform( 1, 2.98291e-24, -1.98247e-23, -2.07684e-23, -9.49949e-08, -1, -6.50669e-24, 1, -9.49949e-08, 0, 0, 0 )
shape = SubResource( 2 ) shape = SubResource( 2 )
[editable path="Mesh"] [editable path="Mesh"]

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@ -0,0 +1,26 @@
[gd_scene load_steps=3 format=2]
[sub_resource type="SphereMesh" id=1]
[sub_resource type="SphereShape" id=2]
[node name="AttachmentPoint" type="Spatial"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
[node name="Mesh" type="MeshInstance" parent="."]
transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 )
mesh = SubResource( 1 )
material/0 = null
[node name="OmniLight" type="OmniLight" parent="."]
transform = Transform( 1, 3.12639e-13, -1.77715e-26, -3.12639e-13, 1, -5.68434e-14, 0, 5.68434e-14, 1, -0.680858, 0, -1.38872 )
visible = false
light_color = Color( 0.956863, 0.121569, 0.121569, 1 )
light_energy = 3.86
omni_range = 1.8
[node name="Area" type="Area" parent="."]
[node name="CollisionShape" type="CollisionShape" parent="Area"]
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
shape = SubResource( 2 )

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@ -1,20 +1,13 @@
[gd_scene load_steps=7 format=2] [gd_scene load_steps=5 format=2]
[ext_resource path="res://BodyParts/BodyBase/BodyBase.gd" type="Script" id=1] [ext_resource path="res://BodyParts/BodyBase/BodyBase.gd" type="Script" id=1]
[ext_resource path="res://BodyParts/BodyBase/AttachmentPoint.tscn" type="PackedScene" id=2]
[sub_resource type="CapsuleMesh" id=1] [sub_resource type="CapsuleMesh" id=1]
[sub_resource type="CapsuleShape" id=2] [sub_resource type="CapsuleShape" id=2]
[sub_resource type="SphereMesh" id=3] [node name="Torso" type="RigidBody"]
[sub_resource type="SphereShape" id=4]
[sub_resource type="SphereShape" id=5]
[node name="Torso" type="RigidBody" groups=[
"Player",
]]
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="TorsoMesh" type="MeshInstance" parent="."] [node name="TorsoMesh" type="MeshInstance" parent="."]
@ -22,32 +15,11 @@ mesh = SubResource( 1 )
material/0 = null material/0 = null
[node name="TorsoCollider" type="CollisionShape" parent="."] [node name="TorsoCollider" type="CollisionShape" parent="."]
transform = Transform( 0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0 )
shape = SubResource( 2 ) shape = SubResource( 2 )
[node name="FrontLeft" type="Spatial" parent="."] [node name="FrontLeft" parent="." instance=ExtResource( 2 )]
transform = Transform( 0.5, -1.62921e-07, -0.866025, -3.25841e-07, -1, 0, -0.866025, 2.82187e-07, -0.5, 0.6, 0, 1 ) transform = Transform( 0.5, -1.62921e-07, -0.866025, -3.25841e-07, -1, 0, -0.866025, 2.82187e-07, -0.5, 0.6, 0, 1 )
[node name="FrontLeftAttachMent" type="MeshInstance" parent="FrontLeft"] [node name="FrontRight" parent="." instance=ExtResource( 2 )]
transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 ) transform = Transform( -0.5, 0, 0.866025, 0, 1, 0, -0.866025, 0, -0.5, -0.6, 0, 1 )
mesh = SubResource( 3 )
material/0 = null
[node name="Area" type="Area" parent="FrontLeft"]
[node name="CollisionShape" type="CollisionShape" parent="FrontLeft/Area"]
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
shape = SubResource( 4 )
[node name="FrontRight" type="Spatial" parent="."]
transform = Transform( 0.5, -1.62921e-07, 0.866025, -3.25841e-07, -1, 0, 0.866025, -2.82187e-07, -0.5, -0.6, 0, 1 )
[node name="FrontRightAttachMent" type="MeshInstance" parent="FrontRight"]
transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 5.0822e-21, 0.3, 0, 0, 0 )
mesh = SubResource( 3 )
material/0 = null
[node name="Area" type="Area" parent="FrontRight"]
[node name="CollisionShape" type="CollisionShape" parent="FrontRight/Area"]
transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
shape = SubResource( 5 )

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@ -0,0 +1,49 @@
extends Node
var _win_screen_scene
var _fighting_scene_path = "res://Ingame/Testing.tscn"
#test vars
var test = 0
var tested = false
signal player_win(player_id)
func _ready():
_win_screen_scene = preload("res://UI/WinScreen.tscn").instance()
#_fighting_scene = preload("res://Ingame/Testing.tscn").instance()
connect("player_win", self, "_switch_to_win")
_win_screen_scene.connect("start_fight", self, "_switch_to_fighting")
func _switch_scene(scene):
#delete children
for child in get_children():
child.queue_free()
#append win scene
add_child(scene)
func _switch_to_win(player_id):
_switch_scene(_win_screen_scene)
#call win message in win scene
_win_screen_scene.set_win_message(player_id)
func _switch_to_fighting():
#_switch_scene(_fighting_scene)
get_tree().reload_current_scene()
# test
#func _process(delta):
#if test > 3 and not tested:
#tested = true
#test = 0
#emit_signal("player_win", 1)
#else:
#test += delta

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@ -0,0 +1,9 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Controllers/GameStateController.gd" type="Script" id=1]
[ext_resource path="res://Ingame/Testing.tscn" type="PackedScene" id=2]
[node name="GameStateController" type="Node"]
script = ExtResource( 1 )
[node name="InGame" parent="." instance=ExtResource( 2 )]

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@ -5,3 +5,4 @@ var bodyparts : Dictionary
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
bodyparts["Arm"] = load("res://BodyParts/Arm.tscn") bodyparts["Arm"] = load("res://BodyParts/Arm.tscn")

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@ -39,9 +39,11 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.02111, 0 )
[node name="Arm" parent="Torso/FrontLeft" index="1" instance=ExtResource( 1 )] [node name="Arm" parent="Torso/FrontLeft" index="1" instance=ExtResource( 1 )]
key = 83 key = 83
damage = 10.0
[node name="Arm" parent="Torso/FrontRight" index="1" instance=ExtResource( 1 )] [node name="Arm" parent="Torso/FrontRight" index="1" instance=ExtResource( 1 )]
key = 65 key = 65
damage = 10.0
[node name="Torso2" parent="." instance=ExtResource( 3 )] [node name="Torso2" parent="." instance=ExtResource( 3 )]
transform = Transform( -0.866025, -0.353553, -0.353553, -6.18172e-08, -0.707107, 0.707107, -0.5, 0.612372, 0.612372, 0, 3.02111, -9 ) transform = Transform( -0.866025, -0.353553, -0.353553, -6.18172e-08, -0.707107, 0.707107, -0.5, 0.612372, 0.612372, 0, 3.02111, -9 )
@ -49,9 +51,11 @@ player_id = 1
[node name="Arm" parent="Torso2/FrontLeft" index="1" instance=ExtResource( 1 )] [node name="Arm" parent="Torso2/FrontLeft" index="1" instance=ExtResource( 1 )]
key = 81 key = 81
damage = 10.0
[node name="Arm" parent="Torso2/FrontRight" index="1" instance=ExtResource( 1 )] [node name="Arm" parent="Torso2/FrontRight" index="1" instance=ExtResource( 1 )]
key = 87 key = 87
damage = 10.0
[node name="UI" parent="." instance=ExtResource( 2 )] [node name="UI" parent="." instance=ExtResource( 2 )]

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@ -10,28 +10,52 @@ __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
labelPath = NodePath("MarginContainer/VBoxContainer/PlayerWon") labelPath = NodePath("MarginContainer/VBoxContainer/PlayerWon")
continuePath = NodePath("MarginContainer/VBoxContainer/Control/Continue")
[node name="MarginContainer" type="MarginContainer" parent="."] [node name="MarginContainer" type="MarginContainer" parent="."]
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"] [node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
margin_right = 1024.0 margin_right = 1024.0
margin_bottom = 600.0 margin_bottom = 600.0
[node name="Congratz" type="Label" parent="MarginContainer/VBoxContainer"] [node name="Congratz" type="Label" parent="MarginContainer/VBoxContainer"]
margin_top = -1.0
margin_right = 1024.0 margin_right = 1024.0
margin_bottom = 249.0 margin_bottom = 250.0
rect_min_size = Vector2( 0, 250 ) rect_min_size = Vector2( 0, 250 )
text = "CONGRATULATIONS!" text = "CONGRATULATIONS!"
align = 1 align = 1
valign = 2 valign = 2
[node name="PlayerWon" type="Label" parent="MarginContainer/VBoxContainer"] [node name="PlayerWon" type="Label" parent="MarginContainer/VBoxContainer"]
margin_top = 254.0 margin_top = 253.0
margin_right = 1024.0 margin_right = 1024.0
margin_bottom = 404.0 margin_bottom = 503.0
rect_min_size = Vector2( 0, 150 ) rect_min_size = Vector2( 0, 250 )
align = 1 align = 1
valign = 1 valign = 1
[node name="Control" type="Control" parent="MarginContainer/VBoxContainer"]
margin_top = 508.0
margin_right = 1024.0
margin_bottom = 508.0
[node name="Continue" type="Button" parent="MarginContainer/VBoxContainer/Control"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -100.0
margin_top = -10.0
margin_right = 100.0
margin_bottom = 15.0
rect_min_size = Vector2( 200, 25 )
text = "Continue"
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="MarginContainer/VBoxContainer/Control/Continue" to="." method="_on_Continue_pressed"]

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@ -1,22 +1,23 @@
extends Control extends Control
export(NodePath) var labelPath export(NodePath) var labelPath
export(NodePath) var continuePath
#signal player_win(player_id) signal start_fight()
var _playerWonLabel var _playerWonLabel
var _continueButton
# Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
_playerWonLabel = get_node(labelPath) as Label _playerWonLabel = get_node(labelPath) as Label
_continueButton = get_node(continuePath) as Label
#connect("player_win", self, "_win_message")
#emit_signal("player_win", 1)
func _win_message(player_id): func set_win_message(player_id):
_playerWonLabel.text = "test" _playerWonLabel.text = "Player " + str(player_id + 1) + " is victorious!"
#print("game won!")
#print(player_id) func _on_Continue_pressed():
print("test2")
emit_signal("start_fight")

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@ -33,13 +33,12 @@ _global_script_class_icons={
[application] [application]
config/name="BodyPartFighter" config/name="BodyPartFighter"
run/main_scene="res://Ingame/Testing.tscn"
config/icon="res://icon.png" config/icon="res://icon.png"
[autoload] [autoload]
InGameState="*res://Global/InGameState.gd"
BodyPartLoader="*res://Global/BodyPartLoader.gd" BodyPartLoader="*res://Global/BodyPartLoader.gd"
InGameState="*res://Global/InGameState.gd"
[rendering] [rendering]