Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
This commit is contained in:
commit
de6f912981
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3D Input/Fertige GLBs/Kopf_Stier.glb
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3D Input/Fertige GLBs/Kopf_Stier.glb
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3D Input/Flugeltextur.png
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3D Input/hühnchen kopf.blend
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3D Input/hühnchen kopf.blend
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3D Input/hühnchen kopf.blend1
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3D Input/hühnchen kopf.blend1
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3D Input/stiertextur.png
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@ -14,11 +14,20 @@ func on_ingame():
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axis_lock_linear_x = true
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func _process(delta):
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func _physics_process(delta):
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if ingame:
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current_angle = ((-transform.basis.z).angle_to(ground.transform.basis.y))
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var rot_vector = (-transform.basis.z).cross(ground.transform.basis.y)
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if current_angle > 0.2:
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apply_torque_impulse(rot_vector * current_angle * 14)
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if current_angle > 0.3:
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apply_torque_impulse(rot_vector * current_angle * 7)
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elif current_angle > 0.05:
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apply_torque_impulse(-(rot_vector * current_angle * 20))
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else:
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for body in get_colliding_bodies():
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if body.name == "StaticBody":
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angular_velocity = Vector3.ZERO
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print("deg: %s" % rad2deg(current_angle))
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print("rad: %s" % current_angle)
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@ -12,8 +12,10 @@ height = 1.48749
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"Player",
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]]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, 0 )
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mass = 1.5
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mass = 1.73469
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gravity_scale = 1.5
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contacts_reported = 5
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contact_monitor = true
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script = ExtResource( 1 )
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[node name="TorsoCollider" type="CollisionShape" parent="."]
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@ -88,6 +88,9 @@ func _switch_to_fighting(torso):
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_fighting_scene.add_child(torso)
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torso.on_ingame()
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_body_count = 0
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_bodies.clear()
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func _switch_to_body_build():
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_switch_scene(_body_build_scene, "body_build")
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@ -10,13 +10,9 @@ var _x_axis = Vector3(1, 0, 0)
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func _ready():
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var cam_rot = camera.rotation_degrees
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print(cam_rot.y)
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_look_at_vec = _look_at_vec.rotated(Vector3(0, 1, 0), cam_rot.y * PI/180)
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print(_look_at_vec)
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print(cam_rot.x)
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_x_axis = _x_axis.rotated(Vector3(0, 1, 0), cam_rot.y * PI/180)
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_look_at_vec = _look_at_vec.rotated(_x_axis, cam_rot.x * PI/180)
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print(_look_at_vec)
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func _process(delta: float) -> void:
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17
Ingame/TrueTest.gd
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17
Ingame/TrueTest.gd
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@ -0,0 +1,17 @@
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extends Spatial
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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get_parent().get_child(3).on_ingame()
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get_parent().get_child(4).on_ingame()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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62
Ingame/TrueTest.tscn
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Ingame/TrueTest.tscn
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@ -0,0 +1,62 @@
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://BodyParts/BodyBase/BodyBase.tscn" type="PackedScene" id=1]
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[ext_resource path="res://UI/UI.tscn" type="PackedScene" id=2]
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[ext_resource path="res://BodyParts/HumanLeg.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Ingame/Ingame.gd" type="Script" id=4]
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[ext_resource path="res://Ingame/Arena.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Ingame/CameraFocus.gd" type="Script" id=6]
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[ext_resource path="res://Ingame/TrueTest.gd" type="Script" id=7]
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[node name="InGame" type="Spatial"]
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script = ExtResource( 4 )
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[node name="UI" parent="." instance=ExtResource( 2 )]
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[node name="Arena" parent="." instance=ExtResource( 5 )]
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[node name="PathFollow3" parent="Arena/Path" index="2"]
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transform = Transform( 0.0525302, 0, 0.998614, 0, 1, 0, -0.998619, 0, 0.0525299, 1.77306, 0, -55.9514 )
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[node name="PathFollow6" parent="Arena/Path" index="5"]
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transform = Transform( 0.951672, 0, 0.307114, 0, 1, 0, -0.307114, 0, 0.951672, 54.056, 0, -11.6692 )
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[node name="PathFollow7" parent="Arena/Path" index="6"]
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transform = Transform( 0.989853, 0, 0.142099, 0, 1, 0, -0.142099, 0, 0.98985, 60.6244, 0, 12.2053 )
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[node name="PathFollow12" parent="Arena/Path" index="11"]
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transform = Transform( -0.305839, 5.41201e-07, -0.952082, 4.12144e-07, 1, 4.36044e-07, 0.952083, -2.59036e-07, -0.305838, -20.2565, -9.77015e-07, 79.0522 )
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[node name="PathFollow16" parent="Arena/Path" index="15"]
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transform = Transform( -0.999998, 4.26235e-07, -0.00197735, 4.26236e-07, 1, 0, 0.00197735, -8.42818e-10, -0.999998, -65.6734, 0, -1.33537 )
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[node name="CameraFocus" type="Spatial" parent="."]
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script = ExtResource( 6 )
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[node name="Camera" type="Camera" parent="CameraFocus"]
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transform = Transform( -4.2222e-08, -0.707107, 0.707107, -1.13133e-08, 0.707107, 0.707107, -1, 2.18557e-08, -3.78552e-08, 19, 17, -2 )
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[node name="Torso" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 13.6326, 2.22103e-06 )
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[node name="HumanLeg" parent="Torso/DownFrontLeft/Limb" index="0" instance=ExtResource( 3 )]
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damage = 65.0
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[node name="HumanLeg" parent="Torso/DownFrontRight/Limb" index="0" instance=ExtResource( 3 )]
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damage = 83.0
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[node name="Torso2" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 13.6326, 36.3206 )
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[node name="Spatial" type="Spatial" parent="."]
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script = ExtResource( 7 )
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[editable path="Arena"]
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[editable path="Torso"]
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[editable path="Torso/DownFrontLeft"]
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[editable path="Torso/DownFrontRight"]
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[editable path="Torso2"]
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