34 lines
831 B
GDScript

extends RigidBody
class_name BodyBase
export(int) var player_id
var ingame : bool = false
var ground : Spatial
var current_angle : float
func on_ingame():
ground = get_parent().get_node("Arena").get_node("ground")
ingame = true
axis_lock_linear_x = true
func _physics_process(delta):
if ingame:
current_angle = ((-transform.basis.z).angle_to(ground.transform.basis.y))
var rot_vector = (-transform.basis.z).cross(ground.transform.basis.y)
if current_angle > 0.3:
apply_torque_impulse(rot_vector * current_angle * 7)
elif current_angle > 0.05:
apply_torque_impulse(-(rot_vector * current_angle * 20))
else:
for body in get_colliding_bodies():
if body.name == "StaticBody":
angular_velocity = Vector3.ZERO
print("deg: %s" % rad2deg(current_angle))
print("rad: %s" % current_angle)