removed testing stuff

This commit is contained in:
Leon Palluch 2020-02-01 18:39:58 +01:00
parent ba6aee1c91
commit d1e0551874

View File

@ -8,11 +8,6 @@ var _body_build_scene
var _fighting_scene var _fighting_scene
var _win_screen_scene var _win_screen_scene
#test
var test = 0
var tested = false
signal player_win()
func _ready(): func _ready():
_prep_scene("body_build") _prep_scene("body_build")
_prep_scene("fight_scene") _prep_scene("fight_scene")
@ -59,19 +54,9 @@ func _switch_to_win(player_id):
func _switch_to_fighting(): func _switch_to_fighting():
test = 0
tested = false
_switch_scene(_fighting_scene, "fight_scene") _switch_scene(_fighting_scene, "fight_scene")
func _switch_to_body_build(): func _switch_to_body_build():
_switch_scene(_body_build_scene, "body_build") _switch_scene(_body_build_scene, "body_build")
func _process(delta):
if not tested:
test += delta
if test > 3:
print("test2")
tested = true
emit_signal("player_win", 1)