diff --git a/Controllers/GameStateController.gd b/Controllers/GameStateController.gd index 77353ce..b2b1d56 100644 --- a/Controllers/GameStateController.gd +++ b/Controllers/GameStateController.gd @@ -8,11 +8,6 @@ var _body_build_scene var _fighting_scene var _win_screen_scene -#test -var test = 0 -var tested = false -signal player_win() - func _ready(): _prep_scene("body_build") _prep_scene("fight_scene") @@ -59,19 +54,9 @@ func _switch_to_win(player_id): func _switch_to_fighting(): - test = 0 - tested = false - _switch_scene(_fighting_scene, "fight_scene") func _switch_to_body_build(): _switch_scene(_body_build_scene, "body_build") -func _process(delta): - if not tested: - test += delta - if test > 3: - print("test2") - tested = true - emit_signal("player_win", 1)