This commit is contained in:
karl 2020-02-01 12:49:30 +01:00
commit c73f181dd5
15 changed files with 105 additions and 38 deletions

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3D Input/Bein_Pferd.blend Normal file

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3D Input/Kopf_Stier.blend Normal file

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3D Input/Kopf_Vogel.blend Normal file

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3D Input/Stierbg.jpg Normal file

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/Stierbg.jpg-b439c056e778b8fb16ae62aa15547147.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://3D Input/Stierbg.jpg"
dest_files=[ "res://.import/Stierbg.jpg-b439c056e778b8fb16ae62aa15547147.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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3D Input/horselegimg.jpg Normal file

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/horselegimg.jpg-8935d9a9effef767d66fb9866f38d2c4.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://3D Input/horselegimg.jpg"
dest_files=[ "res://.import/horselegimg.jpg-8935d9a9effef767d66fb9866f38d2c4.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -0,0 +1,14 @@
extends VBoxContainer
# Called when the node enters the scene tree for the first time.
func _ready():
for entry in BodyPartLoader.bodyparts:
#var button = Button.new()
#button.text = entry.key
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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@ -1,8 +1,8 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://BodyParts/Tesso.tscn" type="PackedScene" id=1]
[ext_resource path="res://BodyParts/BodyBase/BodyBase.tscn" type="PackedScene" id=1]
[ext_resource path="res://BodyConfig/bodyBuildingScript.gd" type="Script" id=2]
[ext_resource path="res://BodyConfig/LoadBodyParts.gd" type="Script" id=3]
[node name="Body Builder Menu" type="Spatial"]
script = ExtResource( 2 )
@ -30,29 +30,7 @@ __meta__ = {
margin_right = 300.0
margin_bottom = 600.0
rect_min_size = Vector2( 300, 500 )
[node name="Button" type="Button" parent="GUI/HBoxC/VBoxC"]
margin_right = 300.0
margin_bottom = 20.0
text = "Button 1"
[node name="Button2" type="Button" parent="GUI/HBoxC/VBoxC"]
margin_top = 24.0
margin_right = 300.0
margin_bottom = 44.0
text = "Button 2"
[node name="Button3" type="Button" parent="GUI/HBoxC/VBoxC"]
margin_top = 48.0
margin_right = 300.0
margin_bottom = 68.0
text = "Button 3"
[node name="Button4" type="Button" parent="GUI/HBoxC/VBoxC"]
margin_top = 72.0
margin_right = 300.0
margin_bottom = 92.0
text = "Button 4"
script = ExtResource( 3 )
[node name="ViewportContainer" type="ViewportContainer" parent="GUI/HBoxC"]
margin_left = 304.0
@ -73,5 +51,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 3 )
[node name="MouseLook" type="RayCast" parent="GUI/HBoxC/ViewportContainer/Viewport"]
enabled = true
collide_with_areas = true
collide_with_bodies = false
[node name="Torso" parent="." instance=ExtResource( 1 )]

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@ -70,13 +70,11 @@ func _physics_process(delta):
func _input(event):
if _viewport.get_viewport().get_mouse_position().x >= 0:
if event is InputEventMouseButton:
if event.pressed:
if event.pressed and _viewport.get_viewport().get_mouse_position().x >= 0:
print("Mouse Click at: ", event.position)
_prev_mouse_pos = event.position
_viewRot = true
else:
print("mouse unpressed at: ", event.position)
_viewRot = false

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@ -20,6 +20,7 @@ mesh = SubResource( 1 )
material/0 = null
[node name="TorsoCollider" type="CollisionShape" parent="."]
transform = Transform( 0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0 )
shape = SubResource( 2 )
[node name="FrontLeft" type="Spatial" parent="."]

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Global/BodyPartLoader.gd Normal file
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@ -0,0 +1,7 @@
extends Node
var bodyparts : Dictionary
# Called when the node enters the scene tree for the first time.
func _ready():
bodyparts["Arm"] = load("res://BodyParts/Arm.tscn")

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@ -33,12 +33,11 @@ _global_script_class_icons={
[application]
config/name="BodyPartFighter"
run/main_scene="res://Ingame/Testing.tscn"
config/icon="res://icon.png"
[autoload]
InGameState="*res://Global/InGameState.gd"
BodyPartLoader="*res://Global/BodyPartLoader.gd"
[rendering]