fixed mouse release in body builder menu

This commit is contained in:
Leon Palluch 2020-02-01 12:49:08 +01:00
parent 3ef7ffd031
commit 42cdfce1a1
4 changed files with 79 additions and 12 deletions

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/Stierbg.jpg-b439c056e778b8fb16ae62aa15547147.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://3D Input/Stierbg.jpg"
dest_files=[ "res://.import/Stierbg.jpg-b439c056e778b8fb16ae62aa15547147.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/horselegimg.jpg-8935d9a9effef767d66fb9866f38d2c4.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://3D Input/horselegimg.jpg"
dest_files=[ "res://.import/horselegimg.jpg-8935d9a9effef767d66fb9866f38d2c4.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View File

@ -4,8 +4,9 @@ extends VBoxContainer
# Called when the node enters the scene tree for the first time.
func _ready():
for entry in BodyPartLoader.bodyparts:
var button = Button.new()
button.text = entry.key
#var button = Button.new()
#button.text = entry.key
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.

View File

@ -70,13 +70,11 @@ func _physics_process(delta):
func _input(event):
if _viewport.get_viewport().get_mouse_position().x >= 0:
if event is InputEventMouseButton:
if event.pressed:
print("Mouse Click at: ", event.position)
_prev_mouse_pos = event.position
_viewRot = true
else:
print("mouse unpressed at: ", event.position)
_viewRot = false
if event is InputEventMouseButton:
if event.pressed and _viewport.get_viewport().get_mouse_position().x >= 0:
print("Mouse Click at: ", event.position)
_prev_mouse_pos = event.position
_viewRot = true
else:
print("mouse unpressed at: ", event.position)
_viewRot = false