Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
This commit is contained in:
commit
c73f181dd5
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3D Input/Bein_Pferd.blend
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3D Input/Bein_Pferd.blend
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3D Input/Kopf_Stier.blend
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3D Input/Kopf_Stier.blend
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3D Input/Kopf_Stier.blend1
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3D Input/Kopf_Stier.blend1
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3D Input/Kopf_Vogel.blend
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3D Input/Kopf_Vogel.blend
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3D Input/Kopf_Vogel.blend1
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3D Input/Kopf_Vogel.blend1
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3D Input/Stierbg.jpg
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3D Input/Stierbg.jpg
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3D Input/Stierbg.jpg.import
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3D Input/Stierbg.jpg.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Stierbg.jpg-b439c056e778b8fb16ae62aa15547147.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://3D Input/Stierbg.jpg"
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dest_files=[ "res://.import/Stierbg.jpg-b439c056e778b8fb16ae62aa15547147.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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3D Input/horselegimg.jpg
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3D Input/horselegimg.jpg
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3D Input/horselegimg.jpg.import
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3D Input/horselegimg.jpg.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/horselegimg.jpg-8935d9a9effef767d66fb9866f38d2c4.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://3D Input/horselegimg.jpg"
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dest_files=[ "res://.import/horselegimg.jpg-8935d9a9effef767d66fb9866f38d2c4.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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14
BodyConfig/LoadBodyParts.gd
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BodyConfig/LoadBodyParts.gd
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extends VBoxContainer
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# Called when the node enters the scene tree for the first time.
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func _ready():
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for entry in BodyPartLoader.bodyparts:
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#var button = Button.new()
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#button.text = entry.key
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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@ -1,8 +1,8 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://BodyParts/Tesso.tscn" type="PackedScene" id=1]
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[ext_resource path="res://BodyParts/BodyBase/BodyBase.tscn" type="PackedScene" id=1]
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[ext_resource path="res://BodyConfig/bodyBuildingScript.gd" type="Script" id=2]
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[ext_resource path="res://BodyConfig/bodyBuildingScript.gd" type="Script" id=2]
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[ext_resource path="res://BodyConfig/LoadBodyParts.gd" type="Script" id=3]
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[node name="Body Builder Menu" type="Spatial"]
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[node name="Body Builder Menu" type="Spatial"]
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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@ -30,29 +30,7 @@ __meta__ = {
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margin_right = 300.0
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margin_right = 300.0
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margin_bottom = 600.0
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margin_bottom = 600.0
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rect_min_size = Vector2( 300, 500 )
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rect_min_size = Vector2( 300, 500 )
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script = ExtResource( 3 )
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[node name="Button" type="Button" parent="GUI/HBoxC/VBoxC"]
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margin_right = 300.0
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margin_bottom = 20.0
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text = "Button 1"
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[node name="Button2" type="Button" parent="GUI/HBoxC/VBoxC"]
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margin_top = 24.0
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margin_right = 300.0
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margin_bottom = 44.0
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text = "Button 2"
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[node name="Button3" type="Button" parent="GUI/HBoxC/VBoxC"]
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margin_top = 48.0
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margin_right = 300.0
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margin_bottom = 68.0
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text = "Button 3"
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[node name="Button4" type="Button" parent="GUI/HBoxC/VBoxC"]
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margin_top = 72.0
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margin_right = 300.0
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margin_bottom = 92.0
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text = "Button 4"
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[node name="ViewportContainer" type="ViewportContainer" parent="GUI/HBoxC"]
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[node name="ViewportContainer" type="ViewportContainer" parent="GUI/HBoxC"]
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margin_left = 304.0
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margin_left = 304.0
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@ -73,5 +51,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 3 )
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[node name="MouseLook" type="RayCast" parent="GUI/HBoxC/ViewportContainer/Viewport"]
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[node name="MouseLook" type="RayCast" parent="GUI/HBoxC/ViewportContainer/Viewport"]
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enabled = true
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enabled = true
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collide_with_areas = true
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collide_with_bodies = false
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[node name="Torso" parent="." instance=ExtResource( 1 )]
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[node name="Torso" parent="." instance=ExtResource( 1 )]
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@ -70,13 +70,11 @@ func _physics_process(delta):
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func _input(event):
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func _input(event):
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if _viewport.get_viewport().get_mouse_position().x >= 0:
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if event is InputEventMouseButton:
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if event is InputEventMouseButton:
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if event.pressed and _viewport.get_viewport().get_mouse_position().x >= 0:
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if event.pressed:
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print("Mouse Click at: ", event.position)
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print("Mouse Click at: ", event.position)
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_prev_mouse_pos = event.position
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_prev_mouse_pos = event.position
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_viewRot = true
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_viewRot = true
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else:
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else:
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print("mouse unpressed at: ", event.position)
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print("mouse unpressed at: ", event.position)
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_viewRot = false
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_viewRot = false
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@ -20,6 +20,7 @@ mesh = SubResource( 1 )
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material/0 = null
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material/0 = null
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[node name="TorsoCollider" type="CollisionShape" parent="."]
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[node name="TorsoCollider" type="CollisionShape" parent="."]
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transform = Transform( 0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0 )
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shape = SubResource( 2 )
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shape = SubResource( 2 )
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[node name="FrontLeft" type="Spatial" parent="."]
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[node name="FrontLeft" type="Spatial" parent="."]
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7
Global/BodyPartLoader.gd
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Global/BodyPartLoader.gd
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extends Node
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var bodyparts : Dictionary
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# Called when the node enters the scene tree for the first time.
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func _ready():
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bodyparts["Arm"] = load("res://BodyParts/Arm.tscn")
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@ -33,12 +33,11 @@ _global_script_class_icons={
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[application]
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[application]
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config/name="BodyPartFighter"
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config/name="BodyPartFighter"
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run/main_scene="res://Ingame/Testing.tscn"
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config/icon="res://icon.png"
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config/icon="res://icon.png"
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[autoload]
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[autoload]
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InGameState="*res://Global/InGameState.gd"
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BodyPartLoader="*res://Global/BodyPartLoader.gd"
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[rendering]
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[rendering]
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