Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
This commit is contained in:
commit
ba6aee1c91
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3D Input/Fertige GLBs/Kopf_Mensch.glb
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3D Input/Fertige GLBs/Kopf_Mensch.glb
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3D Input/Kopftextur.png
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3D Input/Kopftextur.png
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After Width: | Height: | Size: 42 KiB |
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3D Input/Mensch_Kopf.blend
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3D Input/Mensch_Kopf.blend
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3D Input/Mensch_Kopf.blend1
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3D Input/Mensch_Kopf.blend1
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@ -2,33 +2,35 @@
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importer="texture"
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importer="texture"
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type="StreamTexture"
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type="StreamTexture"
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path="res://.import/beinimage.png-a7e3863a81de772333653d8998415984.stex"
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path.s3tc="res://.import/beinimage.png-a7e3863a81de772333653d8998415984.s3tc.stex"
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path.etc2="res://.import/beinimage.png-a7e3863a81de772333653d8998415984.etc2.stex"
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metadata={
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metadata={
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"vram_texture": false
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"imported_formats": [ "s3tc", "etc2" ],
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"vram_texture": true
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}
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}
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[deps]
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[deps]
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source_file="res://3D Input/beinimage.png"
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source_file="res://3D Input/beinimage.png"
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dest_files=[ "res://.import/beinimage.png-a7e3863a81de772333653d8998415984.stex" ]
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dest_files=[ "res://.import/beinimage.png-a7e3863a81de772333653d8998415984.s3tc.stex", "res://.import/beinimage.png-a7e3863a81de772333653d8998415984.etc2.stex" ]
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[params]
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[params]
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compress/mode=0
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compress/mode=2
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compress/lossy_quality=0.7
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/bptc_ldr=0
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compress/normal_map=0
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compress/normal_map=0
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flags/repeat=0
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flags/repeat=true
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flags/filter=true
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flags/filter=true
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flags/mipmaps=false
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flags/mipmaps=true
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flags/anisotropic=false
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flags/anisotropic=false
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flags/srgb=2
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flags/srgb=1
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process/fix_alpha_border=true
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/invert_color=false
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stream=false
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stream=false
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size_limit=0
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size_limit=0
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detect_3d=true
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detect_3d=false
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svg/scale=1.0
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svg/scale=1.0
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3D Input/gorilla hand unwrapped.blend
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3D Input/gorilla hand unwrapped.blend
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3D Input/gorilla hand unwrapped.blend1
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3D Input/gorilla hand unwrapped.blend1
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@ -81,10 +81,12 @@ func _input(event):
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if event is InputEventMouseButton:
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if event is InputEventMouseButton:
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if event.pressed:
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if event.pressed:
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if _viewport.get_viewport().get_mouse_position().x >= 0:
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if _viewport.get_viewport().get_mouse_position().x >= 0:
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if event.button_index == BUTTON_WHEEL_UP:
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if event.button_index == BUTTON_WHEEL_UP and _attachment_point != null:
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_attachment_point.get_node("Limb").rotate_z(0.1)
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if _attachment_point.get_node("Limb") != null:
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elif event.button_index == BUTTON_WHEEL_DOWN:
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_attachment_point.get_node("Limb").rotate_z(0.1)
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_attachment_point.get_node("Limb").rotate_z(-0.1)
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elif event.button_index == BUTTON_WHEEL_DOWN and _attachment_point != null:
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if _attachment_point.get_node("Limb") != null:
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_attachment_point.get_node("Limb").rotate_z(-0.1)
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else:
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else:
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_prev_mouse_pos = event.position
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_prev_mouse_pos = event.position
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_viewRot = true
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_viewRot = true
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@ -7,7 +7,7 @@
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[node name="AttachmentPoint" type="Spatial"]
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[node name="AttachmentPoint" type="Spatial"]
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[node name="Mesh" type="MeshInstance" parent="."]
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[node name="Mesh" type="MeshInstance" parent="."]
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transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 )
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transform = Transform( 0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0 )
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mesh = SubResource( 1 )
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mesh = SubResource( 1 )
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material/0 = null
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material/0 = null
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@ -19,14 +19,20 @@ mesh = SubResource( 1 )
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material/0 = null
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material/0 = null
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[node name="TorsoCollider" type="CollisionShape" parent="."]
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[node name="TorsoCollider" type="CollisionShape" parent="."]
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transform = Transform( 0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0 )
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transform = Transform( 2.5, 0, 0, 0, 2.5, 0, 0, 0, 2.5, 0, 0, 0 )
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shape = SubResource( 2 )
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shape = SubResource( 2 )
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[node name="FrontLeft" parent="." instance=ExtResource( 2 )]
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[node name="DownFrontLeft" parent="." instance=ExtResource( 2 )]
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transform = Transform( 0.5, -1.62921e-07, -0.866025, -3.25841e-07, -1, 0, -0.866025, 2.82187e-07, -0.5, 0.6, 0, 1 )
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transform = Transform( 0.996194, 3.24601e-07, -0.0871556, 3.25841e-07, -1, 0, -0.0871556, -2.83989e-08, -0.996194, 1.5, 1.1, 4.2 )
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[node name="FrontRight" parent="." instance=ExtResource( 2 )]
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[node name="DownFrontRight" parent="." instance=ExtResource( 2 )]
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transform = Transform( 0.5, -7.54979e-08, 0.866025, -1.50996e-07, -1, 0, 0.866025, -1.30766e-07, -0.5, -0.6, 0, 1 )
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transform = Transform( 0.982402, -3.24601e-07, 0.0859489, -3.2133e-07, -1, 0, 0.0859489, -2.83989e-08, -0.982402, -1.5, 1.1, 4.2 )
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[node name="DownBackRight" parent="." instance=ExtResource( 2 )]
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transform = Transform( 0.982402, -3.24601e-07, 0.0859489, -3.2133e-07, -1, 0, 0.0859489, -2.83989e-08, -0.982402, -1.9, -1, 3.6 )
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[node name="DownBackLeft" parent="." instance=ExtResource( 2 )]
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transform = Transform( 0.982402, -3.24601e-07, 0.0859489, -3.2133e-07, -1, 0, 0.0859489, -2.83989e-08, -0.982402, 1.9, -1, 3.6 )
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[node name="Torso" parent="." instance=ExtResource( 3 )]
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[node name="Torso" parent="." instance=ExtResource( 3 )]
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transform = Transform( 0.2, 0, 0, 0, -8.74228e-09, 0.2, 0, -0.2, -8.74228e-09, 0, 0, 0 )
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transform = Transform( 0.5, 0, 0, 0, -2.18557e-08, 0.5, 0, -0.5, -2.18557e-08, 0, 0, 0 )
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25
BodyParts/HumanLeg.gd
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25
BodyParts/HumanLeg.gd
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@ -0,0 +1,25 @@
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extends PushingBodyPart
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onready var anim = get_node("Mesh/AnimationPlayer")
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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func action():
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anim.play("ArmatureAction")
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func push(body):
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# We multiply by 0.1 because we only want it to spin slightly, it should mostly go up
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var offset = transform.basis.xform(Vector3.ZERO)
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var direction = (base.transform.basis.y - base.transform.basis.z).normalized() * 5.0
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base.apply_impulse(offset, direction)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta: float) -> void:
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# pass
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48
BodyParts/HumanLeg.tscn
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48
BodyParts/HumanLeg.tscn
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@ -0,0 +1,48 @@
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://BodyParts/PushingBodyPart.tscn" type="PackedScene" id=1]
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[ext_resource path="res://BodyParts/HumanLeg.gd" type="Script" id=2]
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[ext_resource path="res://3D Input/Fertige GLBs/Bein_Mensch.glb" type="PackedScene" id=3]
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[ext_resource path="res://3D Input/beinimage.png" type="Texture" id=4]
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[sub_resource type="BoxShape" id=2]
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extents = Vector3( 0.312908, 1.16904, 0.82381 )
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[sub_resource type="SphereShape" id=3]
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radius = 0.108468
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[sub_resource type="SpatialMaterial" id=1]
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albedo_texture = ExtResource( 4 )
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[node name="HumanLeg" instance=ExtResource( 1 )]
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transform = Transform( 1, 8.74228e-08, -3.82137e-15, 0, -4.37114e-08, -1, -8.74228e-08, 1, -4.37114e-08, 0, 0, 0 )
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script = ExtResource( 2 )
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[node name="PartCollider" parent="." index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.77838, 0.0523456 )
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shape = SubResource( 2 )
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[node name="TouchArea" parent="." index="1"]
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transform = Transform( 1.97878, 4.49418e-13, -2.27374e-13, -6.82121e-13, -0.277472, -1.95923, 7.89663e-14, 1.95923, -0.277471, -6.25278e-13, -2.74829, -0.692869 )
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[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
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shape = SubResource( 3 )
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[node name="Mesh" parent="." index="2" instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.42109e-14, -2.28512, -0.0490953 )
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[node name="Skeleton" parent="Mesh/Armature" index="0"]
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bones/2/bound_children = [ NodePath("BoneAttachment") ]
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[node name="Cube" parent="Mesh/Armature/Skeleton" index="0"]
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transform = Transform( 1, 0, 0, 0, 1, -3.72529e-09, 0, 3.72529e-09, 1, 0, 0, 0 )
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material/0 = SubResource( 1 )
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[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
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transform = Transform( 1, 2.27374e-13, -1.13687e-13, 3.41061e-13, 0.0910855, 0.995843, -5.68434e-14, -0.995843, 0.0910852, -3.3393e-13, 1.43368, 0.260799 )
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bone_name = "bone_2"
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[node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"]
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remote_path = NodePath("../../../../../TouchArea")
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[editable path="Mesh"]
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@ -17,20 +17,19 @@ script = ExtResource( 4 )
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[node name="Torso" parent="." instance=ExtResource( 3 )]
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[node name="Torso" parent="." instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
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[node name="Arm" parent="Torso/FrontLeft/Limb" index="0" instance=ExtResource( 1 )]
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key = 81
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[node name="Arm" parent="Torso/FrontRight/Limb" index="0" instance=ExtResource( 1 )]
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key = 87
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[node name="Torso2" parent="." instance=ExtResource( 3 )]
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[node name="Torso2" parent="." instance=ExtResource( 3 )]
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transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 2, -10 )
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transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 2, -10 )
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[node name="Arm" parent="Torso2/FrontLeft/Limb" index="0" instance=ExtResource( 1 )]
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[node name="Arm" parent="Torso2/DownFrontLeft/Limb" index="0" instance=ExtResource( 1 )]
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transform = Transform( 1, 2.84217e-14, 0, -2.84217e-14, 1, 0, 0, 0, 1, 0, 0, 0 )
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key = 65
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key = 79
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[node name="Arm" parent="Torso2/FrontRight/Limb" index="0" instance=ExtResource( 1 )]
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[node name="Arm" parent="Torso2/DownFrontRight/Limb" index="0" instance=ExtResource( 1 )]
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key = 83
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[node name="Arm" parent="Torso2/DownBackRight/Limb" index="0" instance=ExtResource( 1 )]
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key = 81
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[node name="Arm" parent="Torso2/DownBackLeft/Limb" index="0" instance=ExtResource( 1 )]
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key = 80
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key = 80
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[node name="CameraFocus" type="Spatial" parent="."]
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[node name="CameraFocus" type="Spatial" parent="."]
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@ -41,12 +40,12 @@ transform = Transform( -4.2222e-08, -0.707107, 0.707107, -1.13133e-08, 0.707107,
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[editable path="Torso"]
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[editable path="Torso"]
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[editable path="Torso/FrontLeft"]
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[editable path="Torso/FrontRight"]
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[editable path="Torso2"]
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[editable path="Torso2"]
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[editable path="Torso2/FrontLeft"]
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[editable path="Torso2/DownFrontLeft"]
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[editable path="Torso2/FrontRight"]
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[editable path="Torso2/DownFrontRight"]
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[editable path="Torso2/DownBackRight"]
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[editable path="Torso2/DownBackLeft"]
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@ -43,4 +43,5 @@ InGameState="*res://Global/InGameState.gd"
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[rendering]
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[rendering]
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quality/shadows/filter_mode=2
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environment/default_environment="res://default_env.tres"
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environment/default_environment="res://default_env.tres"
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||||||
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Reference in New Issue
Block a user