Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
This commit is contained in:
commit
8afde2fa4b
34
3D Input/Stierbg.jpg.import
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34
3D Input/Stierbg.jpg.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Stierbg.jpg-b439c056e778b8fb16ae62aa15547147.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://3D Input/Stierbg.jpg"
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dest_files=[ "res://.import/Stierbg.jpg-b439c056e778b8fb16ae62aa15547147.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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34
3D Input/horselegimg.jpg.import
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34
3D Input/horselegimg.jpg.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/horselegimg.jpg-8935d9a9effef767d66fb9866f38d2c4.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://3D Input/horselegimg.jpg"
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dest_files=[ "res://.import/horselegimg.jpg-8935d9a9effef767d66fb9866f38d2c4.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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14
BodyConfig/LoadBodyParts.gd
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14
BodyConfig/LoadBodyParts.gd
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@ -0,0 +1,14 @@
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extends VBoxContainer
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# Called when the node enters the scene tree for the first time.
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func _ready():
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for entry in BodyPartLoader.bodyparts:
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#var button = Button.new()
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#button.text = entry.key
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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@ -1,8 +1,8 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://BodyParts/Tesso.tscn" type="PackedScene" id=1]
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[ext_resource path="res://BodyParts/BodyBase/BodyBase.tscn" type="PackedScene" id=1]
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[ext_resource path="res://BodyConfig/bodyBuildingScript.gd" type="Script" id=2]
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[ext_resource path="res://BodyConfig/LoadBodyParts.gd" type="Script" id=3]
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[node name="Body Builder Menu" type="Spatial"]
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script = ExtResource( 2 )
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@ -30,29 +30,7 @@ __meta__ = {
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margin_right = 300.0
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margin_bottom = 600.0
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rect_min_size = Vector2( 300, 500 )
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[node name="Button" type="Button" parent="GUI/HBoxC/VBoxC"]
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margin_right = 300.0
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margin_bottom = 20.0
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text = "Button 1"
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[node name="Button2" type="Button" parent="GUI/HBoxC/VBoxC"]
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margin_top = 24.0
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margin_right = 300.0
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margin_bottom = 44.0
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text = "Button 2"
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[node name="Button3" type="Button" parent="GUI/HBoxC/VBoxC"]
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margin_top = 48.0
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margin_right = 300.0
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margin_bottom = 68.0
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text = "Button 3"
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[node name="Button4" type="Button" parent="GUI/HBoxC/VBoxC"]
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margin_top = 72.0
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margin_right = 300.0
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margin_bottom = 92.0
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text = "Button 4"
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script = ExtResource( 3 )
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[node name="ViewportContainer" type="ViewportContainer" parent="GUI/HBoxC"]
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margin_left = 304.0
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@ -73,5 +51,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 3 )
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[node name="MouseLook" type="RayCast" parent="GUI/HBoxC/ViewportContainer/Viewport"]
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enabled = true
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collide_with_areas = true
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collide_with_bodies = false
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[node name="Torso" parent="." instance=ExtResource( 1 )]
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@ -70,13 +70,11 @@ func _physics_process(delta):
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func _input(event):
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if _viewport.get_viewport().get_mouse_position().x >= 0:
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if event is InputEventMouseButton:
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if event.pressed:
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if event.pressed and _viewport.get_viewport().get_mouse_position().x >= 0:
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print("Mouse Click at: ", event.position)
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_prev_mouse_pos = event.position
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_viewRot = true
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else:
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print("mouse unpressed at: ", event.position)
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_viewRot = false
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@ -14,8 +14,8 @@ func action():
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func push(body):
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# TODO: Hardcoded values - maybe try to generalize
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base.apply_impulse(transform.basis.xform(Vector3(0.0, 0.0, -3.0)), base.transform.basis.y * 10.0)
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# We multiply by 0.1 because we only want it to spin slightly, it should mostly go up
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base.apply_impulse(transform.basis.xform(touch_area.global_transform.origin) * 0.1, base.transform.basis.y * 5.0)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta: float) -> void:
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@ -4,8 +4,9 @@
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[ext_resource path="res://3D Input/untitled.glb" type="PackedScene" id=2]
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[ext_resource path="res://BodyParts/Arm.gd" type="Script" id=3]
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[sub_resource type="SphereShape" id=1]
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[sub_resource type="CapsuleShape" id=3]
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radius = 0.724339
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height = 5.27855
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[sub_resource type="SphereShape" id=2]
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radius = 0.591769
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@ -14,20 +15,23 @@ radius = 0.591769
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script = ExtResource( 3 )
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[node name="PartCollider" parent="." index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -8 )
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shape = SubResource( 1 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -5.34203 )
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shape = SubResource( 3 )
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[node name="Mesh" parent="." index="1" instance=ExtResource( 2 )]
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[node name="Sphere" parent="Mesh" index="0"]
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visible = false
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[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
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transform = Transform( 1, -1.98292e-23, -3.18966e-24, 6.71348e-24, -9.49949e-08, 1, -2.07636e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -5.05441 )
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transform = Transform( 1, -1.98247e-23, -2.98292e-24, 6.50669e-24, -9.49949e-08, 1, -2.07684e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -5.05441 )
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bone_name = "bone_2"
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[node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"]
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remote_path = NodePath("../../../../../TouchArea")
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[node name="TouchArea" parent="." index="2"]
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transform = Transform( 1, -1.98292e-23, -3.18966e-24, 6.71348e-24, -9.49949e-08, 1, -2.07636e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -7.60024 )
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transform = Transform( 1, -1.98247e-23, -2.98292e-24, 6.50669e-24, -9.49949e-08, 1, -2.07684e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -7.60024 )
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[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
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transform = Transform( 1, 2.98291e-24, -1.98247e-23, -2.07684e-23, -9.49949e-08, -1, -6.50669e-24, 1, -9.49949e-08, 2.23781e-16, 0.399765, 0.00782054 )
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@ -1,9 +1,9 @@
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extends Spatial
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class_name BodyBase
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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export(int) var player_id
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@ -2,7 +2,6 @@
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[ext_resource path="res://BodyParts/BodyBase/BodyBase.gd" type="Script" id=1]
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[sub_resource type="CapsuleMesh" id=1]
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[sub_resource type="CapsuleShape" id=2]
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@ -13,7 +12,9 @@
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[sub_resource type="SphereShape" id=5]
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[node name="Torso" type="RigidBody"]
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[node name="Torso" type="RigidBody" groups=[
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"Player",
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]]
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script = ExtResource( 1 )
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[node name="TorsoMesh" type="MeshInstance" parent="."]
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@ -24,7 +25,7 @@ material/0 = null
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shape = SubResource( 2 )
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[node name="FrontLeft" type="Spatial" parent="."]
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transform = Transform( 1.62921e-07, -5.30863e-14, -1, -3.25841e-07, -1, 0, -1, 3.25841e-07, -1.62921e-07, 0.6, 0, 1 )
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transform = Transform( 0.5, -1.62921e-07, -0.866025, -3.25841e-07, -1, 0, -0.866025, 2.82187e-07, -0.5, 0.6, 0, 1 )
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[node name="FrontLeftAttachMent" type="MeshInstance" parent="FrontLeft"]
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transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 )
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@ -38,10 +39,10 @@ transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
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shape = SubResource( 4 )
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[node name="FrontRight" type="Spatial" parent="."]
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transform = Transform( 1.62921e-07, -5.30863e-14, 1, -3.25841e-07, -1, 0, 1, -3.25841e-07, -1.62921e-07, -0.6, 0, 1 )
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transform = Transform( 0.5, -1.62921e-07, 0.866025, -3.25841e-07, -1, 0, 0.866025, -2.82187e-07, -0.5, -0.6, 0, 1 )
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[node name="FrontRightAttachMent" type="MeshInstance" parent="FrontRight"]
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transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 )
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transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 5.0822e-21, 0.3, 0, 0, 0 )
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mesh = SubResource( 3 )
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material/0 = null
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@ -22,12 +22,13 @@ func _ready() -> void:
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func _process(delta: float) -> void:
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# We do this here because we want the whole tree to really be done instancing
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if not setup_done:
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var translation = physics_shape.global_transform.basis * physics_shape.translation
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var translation = physics_shape.global_transform
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print(translation)
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remove_child(physics_shape)
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base.add_child(physics_shape)
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physics_shape.translation = translation
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physics_shape.global_transform = translation
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setup_done = true
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@ -3,6 +3,8 @@ class_name PushingBodyPart
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onready var touch_area = get_node("TouchArea")
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export(float) var damage = 10.0
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@ -11,7 +13,10 @@ func _ready() -> void:
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func _on_touch_area_entered(body):
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if body.name != base.name:
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if body.is_in_group("Terrain"):
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push(body)
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elif body.is_in_group("Player"):
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InGameState.subtract_player_health(body.player_id, damage)
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func push(body):
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7
Global/BodyPartLoader.gd
Normal file
7
Global/BodyPartLoader.gd
Normal file
@ -0,0 +1,7 @@
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extends Node
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var bodyparts : Dictionary
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# Called when the node enters the scene tree for the first time.
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func _ready():
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bodyparts["Arm"] = load("res://BodyParts/Arm.tscn")
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@ -19,7 +19,9 @@ transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 )
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mesh = SubResource( 1 )
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material/0 = null
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[node name="StaticBody" type="StaticBody" parent="MeshInstance"]
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[node name="StaticBody" type="StaticBody" parent="MeshInstance" groups=[
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"Terrain",
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]]
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[node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
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@ -41,6 +43,18 @@ key = 83
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[node name="Arm" parent="Torso/FrontRight" index="1" instance=ExtResource( 1 )]
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key = 65
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[node name="Torso2" parent="." instance=ExtResource( 3 )]
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transform = Transform( -0.866025, -0.353553, -0.353553, -6.18172e-08, -0.707107, 0.707107, -0.5, 0.612372, 0.612372, 0, 3.02111, -9 )
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player_id = 1
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[node name="Arm" parent="Torso2/FrontLeft" index="1" instance=ExtResource( 1 )]
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key = 81
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[node name="Arm" parent="Torso2/FrontRight" index="1" instance=ExtResource( 1 )]
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key = 87
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[node name="UI" parent="." instance=ExtResource( 2 )]
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[editable path="Torso"]
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[editable path="Torso2"]
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|
@ -55,6 +55,7 @@ script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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player_id = 1
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[node name="HSplitContainer2" type="HSplitContainer" parent="MarginContainer/PlayerHealthController/VSplitContainer"]
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visible = false
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|
@ -39,6 +39,7 @@ config/icon="res://icon.png"
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[autoload]
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InGameState="*res://Global/InGameState.gd"
|
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BodyPartLoader="*res://Global/BodyPartLoader.gd"
|
||||
|
||||
[rendering]
|
||||
|
||||
|
Loading…
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Reference in New Issue
Block a user