Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
This commit is contained in:
commit
8afde2fa4b
34
3D Input/Stierbg.jpg.import
Normal file
34
3D Input/Stierbg.jpg.import
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@ -0,0 +1,34 @@
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|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
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||||||
|
type="StreamTexture"
|
||||||
|
path="res://.import/Stierbg.jpg-b439c056e778b8fb16ae62aa15547147.stex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://3D Input/Stierbg.jpg"
|
||||||
|
dest_files=[ "res://.import/Stierbg.jpg-b439c056e778b8fb16ae62aa15547147.stex" ]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_mode=0
|
||||||
|
compress/bptc_ldr=0
|
||||||
|
compress/normal_map=0
|
||||||
|
flags/repeat=0
|
||||||
|
flags/filter=true
|
||||||
|
flags/mipmaps=false
|
||||||
|
flags/anisotropic=false
|
||||||
|
flags/srgb=2
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/HDR_as_SRGB=false
|
||||||
|
process/invert_color=false
|
||||||
|
stream=false
|
||||||
|
size_limit=0
|
||||||
|
detect_3d=true
|
||||||
|
svg/scale=1.0
|
34
3D Input/horselegimg.jpg.import
Normal file
34
3D Input/horselegimg.jpg.import
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@ -0,0 +1,34 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="StreamTexture"
|
||||||
|
path="res://.import/horselegimg.jpg-8935d9a9effef767d66fb9866f38d2c4.stex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://3D Input/horselegimg.jpg"
|
||||||
|
dest_files=[ "res://.import/horselegimg.jpg-8935d9a9effef767d66fb9866f38d2c4.stex" ]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_mode=0
|
||||||
|
compress/bptc_ldr=0
|
||||||
|
compress/normal_map=0
|
||||||
|
flags/repeat=0
|
||||||
|
flags/filter=true
|
||||||
|
flags/mipmaps=false
|
||||||
|
flags/anisotropic=false
|
||||||
|
flags/srgb=2
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/HDR_as_SRGB=false
|
||||||
|
process/invert_color=false
|
||||||
|
stream=false
|
||||||
|
size_limit=0
|
||||||
|
detect_3d=true
|
||||||
|
svg/scale=1.0
|
14
BodyConfig/LoadBodyParts.gd
Normal file
14
BodyConfig/LoadBodyParts.gd
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
extends VBoxContainer
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
for entry in BodyPartLoader.bodyparts:
|
||||||
|
#var button = Button.new()
|
||||||
|
#button.text = entry.key
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
#func _process(delta):
|
||||||
|
# pass
|
@ -1,8 +1,8 @@
|
|||||||
[gd_scene load_steps=3 format=2]
|
[gd_scene load_steps=4 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://BodyParts/Tesso.tscn" type="PackedScene" id=1]
|
[ext_resource path="res://BodyParts/BodyBase/BodyBase.tscn" type="PackedScene" id=1]
|
||||||
[ext_resource path="res://BodyConfig/bodyBuildingScript.gd" type="Script" id=2]
|
[ext_resource path="res://BodyConfig/bodyBuildingScript.gd" type="Script" id=2]
|
||||||
|
[ext_resource path="res://BodyConfig/LoadBodyParts.gd" type="Script" id=3]
|
||||||
|
|
||||||
[node name="Body Builder Menu" type="Spatial"]
|
[node name="Body Builder Menu" type="Spatial"]
|
||||||
script = ExtResource( 2 )
|
script = ExtResource( 2 )
|
||||||
@ -30,29 +30,7 @@ __meta__ = {
|
|||||||
margin_right = 300.0
|
margin_right = 300.0
|
||||||
margin_bottom = 600.0
|
margin_bottom = 600.0
|
||||||
rect_min_size = Vector2( 300, 500 )
|
rect_min_size = Vector2( 300, 500 )
|
||||||
|
script = ExtResource( 3 )
|
||||||
[node name="Button" type="Button" parent="GUI/HBoxC/VBoxC"]
|
|
||||||
margin_right = 300.0
|
|
||||||
margin_bottom = 20.0
|
|
||||||
text = "Button 1"
|
|
||||||
|
|
||||||
[node name="Button2" type="Button" parent="GUI/HBoxC/VBoxC"]
|
|
||||||
margin_top = 24.0
|
|
||||||
margin_right = 300.0
|
|
||||||
margin_bottom = 44.0
|
|
||||||
text = "Button 2"
|
|
||||||
|
|
||||||
[node name="Button3" type="Button" parent="GUI/HBoxC/VBoxC"]
|
|
||||||
margin_top = 48.0
|
|
||||||
margin_right = 300.0
|
|
||||||
margin_bottom = 68.0
|
|
||||||
text = "Button 3"
|
|
||||||
|
|
||||||
[node name="Button4" type="Button" parent="GUI/HBoxC/VBoxC"]
|
|
||||||
margin_top = 72.0
|
|
||||||
margin_right = 300.0
|
|
||||||
margin_bottom = 92.0
|
|
||||||
text = "Button 4"
|
|
||||||
|
|
||||||
[node name="ViewportContainer" type="ViewportContainer" parent="GUI/HBoxC"]
|
[node name="ViewportContainer" type="ViewportContainer" parent="GUI/HBoxC"]
|
||||||
margin_left = 304.0
|
margin_left = 304.0
|
||||||
@ -73,5 +51,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 3 )
|
|||||||
|
|
||||||
[node name="MouseLook" type="RayCast" parent="GUI/HBoxC/ViewportContainer/Viewport"]
|
[node name="MouseLook" type="RayCast" parent="GUI/HBoxC/ViewportContainer/Viewport"]
|
||||||
enabled = true
|
enabled = true
|
||||||
|
collide_with_areas = true
|
||||||
|
collide_with_bodies = false
|
||||||
|
|
||||||
[node name="Torso" parent="." instance=ExtResource( 1 )]
|
[node name="Torso" parent="." instance=ExtResource( 1 )]
|
||||||
|
@ -70,13 +70,11 @@ func _physics_process(delta):
|
|||||||
|
|
||||||
|
|
||||||
func _input(event):
|
func _input(event):
|
||||||
if _viewport.get_viewport().get_mouse_position().x >= 0:
|
if event is InputEventMouseButton:
|
||||||
if event is InputEventMouseButton:
|
if event.pressed and _viewport.get_viewport().get_mouse_position().x >= 0:
|
||||||
if event.pressed:
|
print("Mouse Click at: ", event.position)
|
||||||
print("Mouse Click at: ", event.position)
|
_prev_mouse_pos = event.position
|
||||||
_prev_mouse_pos = event.position
|
_viewRot = true
|
||||||
_viewRot = true
|
else:
|
||||||
else:
|
print("mouse unpressed at: ", event.position)
|
||||||
print("mouse unpressed at: ", event.position)
|
_viewRot = false
|
||||||
_viewRot = false
|
|
||||||
|
|
||||||
|
@ -14,8 +14,8 @@ func action():
|
|||||||
|
|
||||||
|
|
||||||
func push(body):
|
func push(body):
|
||||||
# TODO: Hardcoded values - maybe try to generalize
|
# We multiply by 0.1 because we only want it to spin slightly, it should mostly go up
|
||||||
base.apply_impulse(transform.basis.xform(Vector3(0.0, 0.0, -3.0)), base.transform.basis.y * 10.0)
|
base.apply_impulse(transform.basis.xform(touch_area.global_transform.origin) * 0.1, base.transform.basis.y * 5.0)
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
#func _process(delta: float) -> void:
|
#func _process(delta: float) -> void:
|
||||||
|
@ -4,8 +4,9 @@
|
|||||||
[ext_resource path="res://3D Input/untitled.glb" type="PackedScene" id=2]
|
[ext_resource path="res://3D Input/untitled.glb" type="PackedScene" id=2]
|
||||||
[ext_resource path="res://BodyParts/Arm.gd" type="Script" id=3]
|
[ext_resource path="res://BodyParts/Arm.gd" type="Script" id=3]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleShape" id=3]
|
||||||
[sub_resource type="SphereShape" id=1]
|
radius = 0.724339
|
||||||
|
height = 5.27855
|
||||||
|
|
||||||
[sub_resource type="SphereShape" id=2]
|
[sub_resource type="SphereShape" id=2]
|
||||||
radius = 0.591769
|
radius = 0.591769
|
||||||
@ -14,20 +15,23 @@ radius = 0.591769
|
|||||||
script = ExtResource( 3 )
|
script = ExtResource( 3 )
|
||||||
|
|
||||||
[node name="PartCollider" parent="." index="0"]
|
[node name="PartCollider" parent="." index="0"]
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -8 )
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -5.34203 )
|
||||||
shape = SubResource( 1 )
|
shape = SubResource( 3 )
|
||||||
|
|
||||||
[node name="Mesh" parent="." index="1" instance=ExtResource( 2 )]
|
[node name="Mesh" parent="." index="1" instance=ExtResource( 2 )]
|
||||||
|
|
||||||
|
[node name="Sphere" parent="Mesh" index="0"]
|
||||||
|
visible = false
|
||||||
|
|
||||||
[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
|
[node name="BoneAttachment" type="BoneAttachment" parent="Mesh/Armature/Skeleton" index="1"]
|
||||||
transform = Transform( 1, -1.98292e-23, -3.18966e-24, 6.71348e-24, -9.49949e-08, 1, -2.07636e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -5.05441 )
|
transform = Transform( 1, -1.98247e-23, -2.98292e-24, 6.50669e-24, -9.49949e-08, 1, -2.07684e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -5.05441 )
|
||||||
bone_name = "bone_2"
|
bone_name = "bone_2"
|
||||||
|
|
||||||
[node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"]
|
[node name="RemoteTransform" type="RemoteTransform" parent="Mesh/Armature/Skeleton/BoneAttachment" index="0"]
|
||||||
remote_path = NodePath("../../../../../TouchArea")
|
remote_path = NodePath("../../../../../TouchArea")
|
||||||
|
|
||||||
[node name="TouchArea" parent="." index="2"]
|
[node name="TouchArea" parent="." index="2"]
|
||||||
transform = Transform( 1, -1.98292e-23, -3.18966e-24, 6.71348e-24, -9.49949e-08, 1, -2.07636e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -7.60024 )
|
transform = Transform( 1, -1.98247e-23, -2.98292e-24, 6.50669e-24, -9.49949e-08, 1, -2.07684e-23, -1, -9.49949e-08, -2.23781e-16, -0.0078205, -7.60024 )
|
||||||
|
|
||||||
[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
|
[node name="CollisionShape" type="CollisionShape" parent="TouchArea" index="0"]
|
||||||
transform = Transform( 1, 2.98291e-24, -1.98247e-23, -2.07684e-23, -9.49949e-08, -1, -6.50669e-24, 1, -9.49949e-08, 2.23781e-16, 0.399765, 0.00782054 )
|
transform = Transform( 1, 2.98291e-24, -1.98247e-23, -2.07684e-23, -9.49949e-08, -1, -6.50669e-24, 1, -9.49949e-08, 2.23781e-16, 0.399765, 0.00782054 )
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
extends Spatial
|
extends Spatial
|
||||||
class_name BodyBase
|
class_name BodyBase
|
||||||
|
|
||||||
# Declare member variables here. Examples:
|
|
||||||
# var a = 2
|
export(int) var player_id
|
||||||
# var b = "text"
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready():
|
func _ready():
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
|
|
||||||
[ext_resource path="res://BodyParts/BodyBase/BodyBase.gd" type="Script" id=1]
|
[ext_resource path="res://BodyParts/BodyBase/BodyBase.gd" type="Script" id=1]
|
||||||
|
|
||||||
|
|
||||||
[sub_resource type="CapsuleMesh" id=1]
|
[sub_resource type="CapsuleMesh" id=1]
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape" id=2]
|
[sub_resource type="CapsuleShape" id=2]
|
||||||
@ -13,7 +12,9 @@
|
|||||||
|
|
||||||
[sub_resource type="SphereShape" id=5]
|
[sub_resource type="SphereShape" id=5]
|
||||||
|
|
||||||
[node name="Torso" type="RigidBody"]
|
[node name="Torso" type="RigidBody" groups=[
|
||||||
|
"Player",
|
||||||
|
]]
|
||||||
script = ExtResource( 1 )
|
script = ExtResource( 1 )
|
||||||
|
|
||||||
[node name="TorsoMesh" type="MeshInstance" parent="."]
|
[node name="TorsoMesh" type="MeshInstance" parent="."]
|
||||||
@ -24,7 +25,7 @@ material/0 = null
|
|||||||
shape = SubResource( 2 )
|
shape = SubResource( 2 )
|
||||||
|
|
||||||
[node name="FrontLeft" type="Spatial" parent="."]
|
[node name="FrontLeft" type="Spatial" parent="."]
|
||||||
transform = Transform( 1.62921e-07, -5.30863e-14, -1, -3.25841e-07, -1, 0, -1, 3.25841e-07, -1.62921e-07, 0.6, 0, 1 )
|
transform = Transform( 0.5, -1.62921e-07, -0.866025, -3.25841e-07, -1, 0, -0.866025, 2.82187e-07, -0.5, 0.6, 0, 1 )
|
||||||
|
|
||||||
[node name="FrontLeftAttachMent" type="MeshInstance" parent="FrontLeft"]
|
[node name="FrontLeftAttachMent" type="MeshInstance" parent="FrontLeft"]
|
||||||
transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 )
|
transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 )
|
||||||
@ -38,10 +39,10 @@ transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
|
|||||||
shape = SubResource( 4 )
|
shape = SubResource( 4 )
|
||||||
|
|
||||||
[node name="FrontRight" type="Spatial" parent="."]
|
[node name="FrontRight" type="Spatial" parent="."]
|
||||||
transform = Transform( 1.62921e-07, -5.30863e-14, 1, -3.25841e-07, -1, 0, 1, -3.25841e-07, -1.62921e-07, -0.6, 0, 1 )
|
transform = Transform( 0.5, -1.62921e-07, 0.866025, -3.25841e-07, -1, 0, 0.866025, -2.82187e-07, -0.5, -0.6, 0, 1 )
|
||||||
|
|
||||||
[node name="FrontRightAttachMent" type="MeshInstance" parent="FrontRight"]
|
[node name="FrontRightAttachMent" type="MeshInstance" parent="FrontRight"]
|
||||||
transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0, 0, 0 )
|
transform = Transform( 0.3, 0, 0, 0, 0.3, 0, 0, 5.0822e-21, 0.3, 0, 0, 0 )
|
||||||
mesh = SubResource( 3 )
|
mesh = SubResource( 3 )
|
||||||
material/0 = null
|
material/0 = null
|
||||||
|
|
||||||
|
@ -22,12 +22,13 @@ func _ready() -> void:
|
|||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
# We do this here because we want the whole tree to really be done instancing
|
# We do this here because we want the whole tree to really be done instancing
|
||||||
if not setup_done:
|
if not setup_done:
|
||||||
var translation = physics_shape.global_transform.basis * physics_shape.translation
|
var translation = physics_shape.global_transform
|
||||||
|
print(translation)
|
||||||
|
|
||||||
remove_child(physics_shape)
|
remove_child(physics_shape)
|
||||||
base.add_child(physics_shape)
|
base.add_child(physics_shape)
|
||||||
|
|
||||||
physics_shape.translation = translation
|
physics_shape.global_transform = translation
|
||||||
|
|
||||||
setup_done = true
|
setup_done = true
|
||||||
|
|
||||||
|
@ -3,6 +3,8 @@ class_name PushingBodyPart
|
|||||||
|
|
||||||
onready var touch_area = get_node("TouchArea")
|
onready var touch_area = get_node("TouchArea")
|
||||||
|
|
||||||
|
export(float) var damage = 10.0
|
||||||
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
@ -11,7 +13,10 @@ func _ready() -> void:
|
|||||||
|
|
||||||
func _on_touch_area_entered(body):
|
func _on_touch_area_entered(body):
|
||||||
if body.name != base.name:
|
if body.name != base.name:
|
||||||
push(body)
|
if body.is_in_group("Terrain"):
|
||||||
|
push(body)
|
||||||
|
elif body.is_in_group("Player"):
|
||||||
|
InGameState.subtract_player_health(body.player_id, damage)
|
||||||
|
|
||||||
|
|
||||||
func push(body):
|
func push(body):
|
||||||
|
7
Global/BodyPartLoader.gd
Normal file
7
Global/BodyPartLoader.gd
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
var bodyparts : Dictionary
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
bodyparts["Arm"] = load("res://BodyParts/Arm.tscn")
|
@ -19,7 +19,9 @@ transform = Transform( 10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0 )
|
|||||||
mesh = SubResource( 1 )
|
mesh = SubResource( 1 )
|
||||||
material/0 = null
|
material/0 = null
|
||||||
|
|
||||||
[node name="StaticBody" type="StaticBody" parent="MeshInstance"]
|
[node name="StaticBody" type="StaticBody" parent="MeshInstance" groups=[
|
||||||
|
"Terrain",
|
||||||
|
]]
|
||||||
|
|
||||||
[node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"]
|
[node name="CollisionShape" type="CollisionShape" parent="MeshInstance/StaticBody"]
|
||||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
|
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
|
||||||
@ -41,6 +43,18 @@ key = 83
|
|||||||
[node name="Arm" parent="Torso/FrontRight" index="1" instance=ExtResource( 1 )]
|
[node name="Arm" parent="Torso/FrontRight" index="1" instance=ExtResource( 1 )]
|
||||||
key = 65
|
key = 65
|
||||||
|
|
||||||
|
[node name="Torso2" parent="." instance=ExtResource( 3 )]
|
||||||
|
transform = Transform( -0.866025, -0.353553, -0.353553, -6.18172e-08, -0.707107, 0.707107, -0.5, 0.612372, 0.612372, 0, 3.02111, -9 )
|
||||||
|
player_id = 1
|
||||||
|
|
||||||
|
[node name="Arm" parent="Torso2/FrontLeft" index="1" instance=ExtResource( 1 )]
|
||||||
|
key = 81
|
||||||
|
|
||||||
|
[node name="Arm" parent="Torso2/FrontRight" index="1" instance=ExtResource( 1 )]
|
||||||
|
key = 87
|
||||||
|
|
||||||
[node name="UI" parent="." instance=ExtResource( 2 )]
|
[node name="UI" parent="." instance=ExtResource( 2 )]
|
||||||
|
|
||||||
[editable path="Torso"]
|
[editable path="Torso"]
|
||||||
|
|
||||||
|
[editable path="Torso2"]
|
||||||
|
@ -55,6 +55,7 @@ script = ExtResource( 1 )
|
|||||||
__meta__ = {
|
__meta__ = {
|
||||||
"_edit_use_anchors_": false
|
"_edit_use_anchors_": false
|
||||||
}
|
}
|
||||||
|
player_id = 1
|
||||||
|
|
||||||
[node name="HSplitContainer2" type="HSplitContainer" parent="MarginContainer/PlayerHealthController/VSplitContainer"]
|
[node name="HSplitContainer2" type="HSplitContainer" parent="MarginContainer/PlayerHealthController/VSplitContainer"]
|
||||||
visible = false
|
visible = false
|
||||||
|
@ -39,6 +39,7 @@ config/icon="res://icon.png"
|
|||||||
[autoload]
|
[autoload]
|
||||||
|
|
||||||
InGameState="*res://Global/InGameState.gd"
|
InGameState="*res://Global/InGameState.gd"
|
||||||
|
BodyPartLoader="*res://Global/BodyPartLoader.gd"
|
||||||
|
|
||||||
[rendering]
|
[rendering]
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user