win screen basics
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UI/WinScreen.tscn
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37
UI/WinScreen.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UI/WinScreenScript.gd" type="Script" id=1]
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[node name="Spatial" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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labelPath = NodePath("MarginContainer/VBoxContainer/PlayerWon")
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[node name="MarginContainer" type="MarginContainer" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
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margin_right = 1024.0
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margin_bottom = 600.0
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[node name="Congratz" type="Label" parent="MarginContainer/VBoxContainer"]
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margin_top = -1.0
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margin_right = 1024.0
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margin_bottom = 249.0
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rect_min_size = Vector2( 0, 250 )
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text = "CONGRATULATIONS!"
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align = 1
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valign = 2
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[node name="PlayerWon" type="Label" parent="MarginContainer/VBoxContainer"]
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margin_top = 254.0
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margin_right = 1024.0
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margin_bottom = 404.0
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rect_min_size = Vector2( 0, 150 )
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align = 1
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valign = 1
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22
UI/WinScreenScript.gd
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UI/WinScreenScript.gd
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extends Control
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export(NodePath) var labelPath
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#signal player_win(player_id)
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var _playerWonLabel
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# Called when the node enters the scene tree for the first time.
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func _ready():
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_playerWonLabel = get_node(labelPath) as Label
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#connect("player_win", self, "_win_message")
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#emit_signal("player_win", 1)
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func _win_message(player_id):
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_playerWonLabel.text = "test"
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#print("game won!")
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#print(player_id)
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