bodypartfighter/UI/WinScreenScript.gd
2020-02-01 13:26:50 +01:00

23 lines
415 B
GDScript

extends Control
export(NodePath) var labelPath
#signal player_win(player_id)
var _playerWonLabel
# Called when the node enters the scene tree for the first time.
func _ready():
_playerWonLabel = get_node(labelPath) as Label
#connect("player_win", self, "_win_message")
#emit_signal("player_win", 1)
func _win_message(player_id):
_playerWonLabel.text = "test"
#print("game won!")
#print(player_id)