win screen basics

This commit is contained in:
Leon Palluch 2020-02-01 13:26:50 +01:00
parent 8afde2fa4b
commit 7d4d0254d9
2 changed files with 59 additions and 0 deletions

37
UI/WinScreen.tscn Normal file
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[gd_scene load_steps=2 format=2]
[ext_resource path="res://UI/WinScreenScript.gd" type="Script" id=1]
[node name="Spatial" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
labelPath = NodePath("MarginContainer/VBoxContainer/PlayerWon")
[node name="MarginContainer" type="MarginContainer" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
margin_right = 1024.0
margin_bottom = 600.0
[node name="Congratz" type="Label" parent="MarginContainer/VBoxContainer"]
margin_top = -1.0
margin_right = 1024.0
margin_bottom = 249.0
rect_min_size = Vector2( 0, 250 )
text = "CONGRATULATIONS!"
align = 1
valign = 2
[node name="PlayerWon" type="Label" parent="MarginContainer/VBoxContainer"]
margin_top = 254.0
margin_right = 1024.0
margin_bottom = 404.0
rect_min_size = Vector2( 0, 150 )
align = 1
valign = 1

22
UI/WinScreenScript.gd Normal file
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extends Control
export(NodePath) var labelPath
#signal player_win(player_id)
var _playerWonLabel
# Called when the node enters the scene tree for the first time.
func _ready():
_playerWonLabel = get_node(labelPath) as Label
#connect("player_win", self, "_win_message")
#emit_signal("player_win", 1)
func _win_message(player_id):
_playerWonLabel.text = "test"
#print("game won!")
#print(player_id)