This commit is contained in:
Leon Palluch 2020-02-01 23:08:52 +01:00
commit 56f491f68e
5 changed files with 16 additions and 46 deletions

View File

@ -28,8 +28,6 @@ signal start_fight()
# Called when the node enters the scene tree for the first time.
func _ready():
_default_grav = PhysicsServer.area_get_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY)
PhysicsServer.area_set_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY, 0)
_torso = get_node(torsoPath) as RigidBody
_camera = get_node(cameraPath) as Camera
_rayCast = get_node(rayCastPath) as RayCast
@ -45,6 +43,9 @@ func change_count_ui():
func _process(delta):
# TODO: Would be nicer to just disable gravity, but then it can't be re-enabled...
_torso.translation = Vector3.ZERO
if _viewRot:
var mouse_pos = get_viewport().get_mouse_position()
@ -133,6 +134,4 @@ func delete_body_part():
func _on_Start_pressed():
PhysicsServer.area_set_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY, _default_grav)
emit_signal("start_fight", _torso)

View File

@ -12,7 +12,7 @@ var _body_count = 0
var _body_positions = [Vector3(-30, 3, 0), Vector3(30, 3, 0), Vector3(0, 3, -30), Vector3(0, 3, 30)]
func _ready():
InGameState.player_count = 4
InGameState.player_count = 2
_prep_scene("body_build")
_prep_scene("fight_scene")
@ -58,8 +58,10 @@ func _switch_to_win(player_id):
func _switch_to_fighting(torso):
_body_build_scene.remove_child(torso)
torso.translation += _body_positions[_body_count]
torso.rotation = Vector3(0, 0, 0)
torso.global_transform.origin = Vector3.ZERO
torso.translation += Vector3(0, 4, 0)
torso.rotation = Vector3.ZERO
_body_count += 1
if _body_count < InGameState.player_count:

View File

@ -4,5 +4,5 @@ var bodyparts : Dictionary
# Called when the node enters the scene tree for the first time.
func _ready():
bodyparts["Arm"] = load("res://BodyParts/Arm.tscn")
bodyparts["Humanleg"] = load("res://BodyParts/HumanLeg.tscn")
bodyparts["Human Arm"] = load("res://BodyParts/HumanArm.tscn")
bodyparts["Human Leg"] = load("res://BodyParts/HumanLeg.tscn")

View File

@ -1,13 +1,14 @@
extends Spatial
onready var player1 = get_parent().get_node("Torso")
onready var player2 = get_parent().get_node("Torso2")
onready var camera = get_node("Camera")
func _process(delta: float) -> void:
var player1 = get_parent().get_child(3)
var player2 = get_parent().get_child(4)
if not player1 and player2: return
var center = player2.transform.origin + (player1.transform.origin - player2.transform.origin) / 2.0
var distance = (player1.transform.origin - player2.transform.origin).length()

View File

@ -1,12 +1,9 @@
[gd_scene load_steps=8 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://BodyParts/Arm.tscn" type="PackedScene" id=1]
[ext_resource path="res://UI/UI.tscn" type="PackedScene" id=2]
[ext_resource path="res://BodyParts/BodyBase/BodyBase.tscn" type="PackedScene" id=3]
[ext_resource path="res://Ingame/Ingame.gd" type="Script" id=4]
[ext_resource path="res://Ingame/Arena.tscn" type="PackedScene" id=5]
[ext_resource path="res://Ingame/CameraFocus.gd" type="Script" id=6]
[ext_resource path="res://BodyParts/HumanLeg.tscn" type="PackedScene" id=7]
[node name="InGame" type="Spatial"]
script = ExtResource( 4 )
@ -15,37 +12,8 @@ script = ExtResource( 4 )
[node name="Arena" parent="." instance=ExtResource( 5 )]
[node name="Torso" parent="." instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 17.8512, 2, 0 )
[node name="Torso2" parent="." instance=ExtResource( 3 )]
transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 2, -10 )
[node name="HumanLeg" parent="Torso2/DownFrontLeft/Limb" index="0" instance=ExtResource( 7 )]
[node name="Arm" parent="Torso2/DownFrontRight/Limb" index="0" instance=ExtResource( 1 )]
key = 83
[node name="Arm" parent="Torso2/DownBackRight/Limb" index="0" instance=ExtResource( 1 )]
key = 81
[node name="Arm" parent="Torso2/DownBackLeft/Limb" index="0" instance=ExtResource( 1 )]
key = 80
[node name="CameraFocus" type="Spatial" parent="."]
script = ExtResource( 6 )
[node name="Camera" type="Camera" parent="CameraFocus"]
transform = Transform( -4.2222e-08, -0.707107, 0.707107, -1.13133e-08, 0.707107, 0.707107, -1, 2.18557e-08, -3.78552e-08, 19, 17, -2 )
[editable path="Torso"]
[editable path="Torso2"]
[editable path="Torso2/DownFrontLeft"]
[editable path="Torso2/DownFrontRight"]
[editable path="Torso2/DownBackRight"]
[editable path="Torso2/DownBackLeft"]