diff --git a/BodyConfig/bodyBuildingScript.gd b/BodyConfig/bodyBuildingScript.gd index f264ced..835ad3f 100644 --- a/BodyConfig/bodyBuildingScript.gd +++ b/BodyConfig/bodyBuildingScript.gd @@ -28,8 +28,6 @@ signal start_fight() # Called when the node enters the scene tree for the first time. func _ready(): - _default_grav = PhysicsServer.area_get_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY) - PhysicsServer.area_set_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY, 0) _torso = get_node(torsoPath) as RigidBody _camera = get_node(cameraPath) as Camera _rayCast = get_node(rayCastPath) as RayCast @@ -45,6 +43,9 @@ func change_count_ui(): func _process(delta): + # TODO: Would be nicer to just disable gravity, but then it can't be re-enabled... + _torso.translation = Vector3.ZERO + if _viewRot: var mouse_pos = get_viewport().get_mouse_position() @@ -133,6 +134,4 @@ func delete_body_part(): func _on_Start_pressed(): - PhysicsServer.area_set_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY, _default_grav) - emit_signal("start_fight", _torso) diff --git a/Controllers/GameStateController.gd b/Controllers/GameStateController.gd index acaac2b..fe7a455 100644 --- a/Controllers/GameStateController.gd +++ b/Controllers/GameStateController.gd @@ -12,7 +12,7 @@ var _body_count = 0 var _body_positions = [Vector3(-30, 3, 0), Vector3(30, 3, 0), Vector3(0, 3, -30), Vector3(0, 3, 30)] func _ready(): - InGameState.player_count = 4 + InGameState.player_count = 2 _prep_scene("body_build") _prep_scene("fight_scene") @@ -58,8 +58,10 @@ func _switch_to_win(player_id): func _switch_to_fighting(torso): _body_build_scene.remove_child(torso) - torso.translation += _body_positions[_body_count] - torso.rotation = Vector3(0, 0, 0) + + torso.global_transform.origin = Vector3.ZERO + torso.translation += Vector3(0, 4, 0) + torso.rotation = Vector3.ZERO _body_count += 1 if _body_count < InGameState.player_count: diff --git a/Global/BodyPartLoader.gd b/Global/BodyPartLoader.gd index ca049d6..d4667a6 100644 --- a/Global/BodyPartLoader.gd +++ b/Global/BodyPartLoader.gd @@ -4,5 +4,5 @@ var bodyparts : Dictionary # Called when the node enters the scene tree for the first time. func _ready(): - bodyparts["Arm"] = load("res://BodyParts/Arm.tscn") - bodyparts["Humanleg"] = load("res://BodyParts/HumanLeg.tscn") + bodyparts["Human Arm"] = load("res://BodyParts/HumanArm.tscn") + bodyparts["Human Leg"] = load("res://BodyParts/HumanLeg.tscn") diff --git a/Ingame/CameraFocus.gd b/Ingame/CameraFocus.gd index 920504d..4fe5278 100644 --- a/Ingame/CameraFocus.gd +++ b/Ingame/CameraFocus.gd @@ -1,13 +1,14 @@ extends Spatial - -onready var player1 = get_parent().get_node("Torso") -onready var player2 = get_parent().get_node("Torso2") - onready var camera = get_node("Camera") func _process(delta: float) -> void: + var player1 = get_parent().get_child(3) + var player2 = get_parent().get_child(4) + + if not player1 and player2: return + var center = player2.transform.origin + (player1.transform.origin - player2.transform.origin) / 2.0 var distance = (player1.transform.origin - player2.transform.origin).length() diff --git a/Ingame/Testing.tscn b/Ingame/Testing.tscn index 97d61f7..3513bd2 100644 --- a/Ingame/Testing.tscn +++ b/Ingame/Testing.tscn @@ -1,12 +1,9 @@ -[gd_scene load_steps=8 format=2] +[gd_scene load_steps=5 format=2] -[ext_resource path="res://BodyParts/Arm.tscn" type="PackedScene" id=1] [ext_resource path="res://UI/UI.tscn" type="PackedScene" id=2] -[ext_resource path="res://BodyParts/BodyBase/BodyBase.tscn" type="PackedScene" id=3] [ext_resource path="res://Ingame/Ingame.gd" type="Script" id=4] [ext_resource path="res://Ingame/Arena.tscn" type="PackedScene" id=5] [ext_resource path="res://Ingame/CameraFocus.gd" type="Script" id=6] -[ext_resource path="res://BodyParts/HumanLeg.tscn" type="PackedScene" id=7] [node name="InGame" type="Spatial"] script = ExtResource( 4 ) @@ -15,37 +12,8 @@ script = ExtResource( 4 ) [node name="Arena" parent="." instance=ExtResource( 5 )] -[node name="Torso" parent="." instance=ExtResource( 3 )] -transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 17.8512, 2, 0 ) - -[node name="Torso2" parent="." instance=ExtResource( 3 )] -transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 2, -10 ) - -[node name="HumanLeg" parent="Torso2/DownFrontLeft/Limb" index="0" instance=ExtResource( 7 )] - -[node name="Arm" parent="Torso2/DownFrontRight/Limb" index="0" instance=ExtResource( 1 )] -key = 83 - -[node name="Arm" parent="Torso2/DownBackRight/Limb" index="0" instance=ExtResource( 1 )] -key = 81 - -[node name="Arm" parent="Torso2/DownBackLeft/Limb" index="0" instance=ExtResource( 1 )] -key = 80 - [node name="CameraFocus" type="Spatial" parent="."] script = ExtResource( 6 ) [node name="Camera" type="Camera" parent="CameraFocus"] transform = Transform( -4.2222e-08, -0.707107, 0.707107, -1.13133e-08, 0.707107, 0.707107, -1, 2.18557e-08, -3.78552e-08, 19, 17, -2 ) - -[editable path="Torso"] - -[editable path="Torso2"] - -[editable path="Torso2/DownFrontLeft"] - -[editable path="Torso2/DownFrontRight"] - -[editable path="Torso2/DownBackRight"] - -[editable path="Torso2/DownBackLeft"]