This commit is contained in:
Leon Palluch committed 2020-02-01 23:08:52 +01:00
commit 56f491f68e
5 files changed
+16 -46

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@@ -28,8 +28,6 @@ signal start_fight()
# Called when the node enters the scene tree for the first time.
func _ready():
_default_grav = PhysicsServer.area_get_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY)
PhysicsServer.area_set_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY, 0)
_torso = get_node(torsoPath) as RigidBody
_camera = get_node(cameraPath) as Camera
_rayCast = get_node(rayCastPath) as RayCast
@@ -45,6 +43,9 @@ func change_count_ui():
func _process(delta):
# TODO: Would be nicer to just disable gravity, but then it can't be re-enabled...
_torso.translation = Vector3.ZERO
if _viewRot:
var mouse_pos = get_viewport().get_mouse_position()
@@ -133,6 +134,4 @@ func delete_body_part():
func _on_Start_pressed():
PhysicsServer.area_set_param(get_viewport().find_world().get_space(), PhysicsServer.AREA_PARAM_GRAVITY, _default_grav)
emit_signal("start_fight", _torso)