More wing fixes
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@ -15,7 +15,7 @@ func action():
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anim.play("ArmatureAction")
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var offset = transform.basis.xform(Vector3.ZERO)
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var direction = (-base.transform.basis.z).normalized() * 20.0
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var direction = (-base.transform.basis.z).normalized() * 15.0
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base.apply_impulse(offset, direction)
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@ -10,7 +10,7 @@ extents = Vector3( 2.75562, 0.605394, 2.0419 )
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[node name="Wings" instance=ExtResource( 2 )]
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transform = Transform( 0.193412, -0.981118, 0, 0.981118, 0.193412, 0, 0, 0, 1, 0, 0, 0 )
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script = ExtResource( 3 )
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cost = 25.0
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cost = 30.0
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[node name="PartCollider" parent="." index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.80638 )
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@ -20,7 +20,7 @@ shape = SubResource( 1 )
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transform = Transform( -0.517952, -0.85541, 1.14363e-07, 4.41231e-09, 1.31023e-07, 1, -0.85541, 0.517952, -6.40892e-08, 1.08802, 0.236862, -3.57712 )
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[node name="Timer" type="Timer" parent="." index="3"]
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wait_time = 2.5
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wait_time = 2.2
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one_shot = true
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[editable path="Mesh"]
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