diff --git a/BodyParts/Wings.gd b/BodyParts/Wings.gd index f6a3f6b..1791bb4 100644 --- a/BodyParts/Wings.gd +++ b/BodyParts/Wings.gd @@ -15,7 +15,7 @@ func action(): anim.play("ArmatureAction") var offset = transform.basis.xform(Vector3.ZERO) - var direction = (-base.transform.basis.z).normalized() * 20.0 + var direction = (-base.transform.basis.z).normalized() * 15.0 base.apply_impulse(offset, direction) diff --git a/BodyParts/Wings.tscn b/BodyParts/Wings.tscn index 455138f..a6e633f 100644 --- a/BodyParts/Wings.tscn +++ b/BodyParts/Wings.tscn @@ -10,7 +10,7 @@ extents = Vector3( 2.75562, 0.605394, 2.0419 ) [node name="Wings" instance=ExtResource( 2 )] transform = Transform( 0.193412, -0.981118, 0, 0.981118, 0.193412, 0, 0, 0, 1, 0, 0, 0 ) script = ExtResource( 3 ) -cost = 25.0 +cost = 30.0 [node name="PartCollider" parent="." index="0"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2.80638 ) @@ -20,7 +20,7 @@ shape = SubResource( 1 ) transform = Transform( -0.517952, -0.85541, 1.14363e-07, 4.41231e-09, 1.31023e-07, 1, -0.85541, 0.517952, -6.40892e-08, 1.08802, 0.236862, -3.57712 ) [node name="Timer" type="Timer" parent="." index="3"] -wait_time = 2.5 +wait_time = 2.2 one_shot = true [editable path="Mesh"]