Body part tweaks

This commit is contained in:
karl 2020-02-01 21:34:31 +01:00
parent 4e3dd7041d
commit 1c42e7b305
4 changed files with 18 additions and 7 deletions

View File

@ -18,13 +18,13 @@ transform = Transform( 2.5, 0, 0, 0, 2.5, 0, 0, 0, 2.5, 0, 0, 0 )
shape = SubResource( 1 )
[node name="DownFrontLeft" parent="." instance=ExtResource( 2 )]
transform = Transform( -0.965926, 0, -0.258819, 0, 1, 0, 0.258819, 0, -0.965926, 1.3, 1, 4.2 )
transform = Transform( 0.965926, -1.45851e-07, -0.258819, -1.50996e-07, -1, -1.77636e-15, -0.258819, 3.90806e-08, -0.965926, 1.3, 1, 4.2 )
[node name="Mesh" parent="DownFrontLeft" index="0"]
transform = Transform( 0.2, 0, 3.72529e-09, 0, 0.2, 0, -3.72529e-09, 0, 0.2, 0, 0, 0 )
[node name="DownFrontRight" parent="." instance=ExtResource( 2 )]
transform = Transform( -0.965926, 0, 0.258819, 0, 1, 0, -0.258819, 0, -0.965926, -1.3, 1, 4.2 )
transform = Transform( 0.965926, -1.45851e-07, 0.258819, -1.50996e-07, -1, 1.77636e-15, 0.258819, -3.90806e-08, -0.965926, -1.3, 1, 4.2 )
[node name="OmniLight" parent="DownFrontRight" index="1"]
transform = Transform( 1, 3.13083e-13, 0, -3.09641e-13, 1, -5.59552e-14, 0, 5.59552e-14, 1, -0.680858, -1.19209e-07, -1.38872 )

View File

@ -7,10 +7,15 @@ onready var anim = get_node("Mesh/AnimationPlayer")
func action():
anim.play("ArmatureAction")
# Apply a slight impulse here too
var offset = touch_area.global_transform.origin - base.global_transform.origin
var direction = base.transform.basis.y * 1.0
base.apply_impulse(offset, direction)
func push(body):
# We multiply by 0.1 because we only want it to spin slightly, it should mostly go up
var offset = transform.basis.xform(touch_area.global_transform.origin - base.global_transform.origin) * 0.1
var offset = touch_area.global_transform.origin - base.global_transform.origin
var direction = -base.transform.basis.y * 5.0
base.apply_impulse(offset, direction)

View File

@ -12,10 +12,16 @@ func _ready() -> void:
func action():
anim.play("ArmatureAction")
# Apply a slight counter force
var offset = transform.basis.xform(Vector3.ZERO) #transform.basis.xform(touch_area.global_transform.origin - base.global_transform.origin) * 0.5
var direction = -(base.transform.basis.y - base.transform.basis.z).normalized() * 0.5
base.apply_impulse(offset, direction)
func push(body):
# We multiply by 0.1 because we only want it to spin slightly, it should mostly go up
var offset = transform.basis.xform(touch_area.global_transform.origin - base.global_transform.origin) * 0.1
var offset = transform.basis.xform(Vector3.ZERO) #transform.basis.xform(touch_area.global_transform.origin - base.global_transform.origin) * 0.5
var direction = (base.transform.basis.y - base.transform.basis.z).normalized() * 5.0
base.apply_impulse(offset, direction)

View File

@ -6,7 +6,7 @@
[ext_resource path="res://3D Input/beinimage.png" type="Texture" id=4]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 0.665551, 2.37819, 1.38274 )
extents = Vector3( 0.666, 2.378, 1.555 )
[sub_resource type="SphereShape" id=2]
radius = 0.108468
@ -19,7 +19,7 @@ transform = Transform( 1, 8.74228e-08, -3.82137e-15, 0, -4.37114e-08, -1, -8.742
script = ExtResource( 2 )
[node name="PartCollider" parent="." index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.37252, -0.314289 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3.37252, -0.326758 )
shape = SubResource( 1 )
[node name="TouchArea" parent="." index="1"]