Merge branch 'master' of https://gitlab.hexaquo.at/ggjg20/bodypartfighter
This commit is contained in:
commit
4e3dd7041d
@ -1,7 +1,8 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://3D Input/torch.glb" type="PackedScene" id=1]
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[ext_resource path="res://Ingame/Level/Wood.tres" type="Material" id=2]
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[ext_resource path="res://Textures/Particles/Smoke.tscn" type="PackedScene" id=3]
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[node name="Torch" instance=ExtResource( 1 )]
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@ -15,3 +16,5 @@ light_color = Color( 0.996078, 0.568627, 0.380392, 1 )
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light_energy = 3.0
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shadow_enabled = true
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omni_range = 87.1226
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[node name="Smoke" parent="." index="2" instance=ExtResource( 3 )]
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76
Textures/Particles/Smoke.tscn
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76
Textures/Particles/Smoke.tscn
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@ -0,0 +1,76 @@
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://Textures/Particles/smoke.png" type="Texture" id=1]
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[sub_resource type="SpatialMaterial" id=1]
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flags_transparent = true
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flags_unshaded = true
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vertex_color_use_as_albedo = true
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params_blend_mode = 1
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params_billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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albedo_texture = ExtResource( 1 )
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[sub_resource type="Gradient" id=2]
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offsets = PoolRealArray( 0, 0.621849, 1 )
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colors = PoolColorArray( 1, 0, 0, 1, 0.40625, 0.00317383, 0.00317383, 1, 1, 1, 1, 0 )
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[sub_resource type="GradientTexture" id=3]
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gradient = SubResource( 2 )
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[sub_resource type="Curve" id=4]
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_data = [ Vector2( 0, 0 ), 0.0, 2.01322, 0, 0, Vector2( 0.532567, 0.990909 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.3 ), -2.28485, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=5]
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curve = SubResource( 4 )
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[sub_resource type="ParticlesMaterial" id=6]
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emission_shape = 1
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emission_sphere_radius = 0.5
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gravity = Vector3( 0, 5, 0 )
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angular_velocity = 40.0
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angular_velocity_random = 0.07
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linear_accel = -1.45
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angle = 360.0
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angle_random = 1.0
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scale = 0.7
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scale_random = 0.2
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scale_curve = SubResource( 5 )
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color_ramp = SubResource( 3 )
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[sub_resource type="QuadMesh" id=7]
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[sub_resource type="ParticlesMaterial" id=8]
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emission_shape = 1
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emission_sphere_radius = 0.2
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gravity = Vector3( 0, 4, 0 )
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angular_velocity = 40.0
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angular_velocity_random = 0.07
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linear_accel = -1.45
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angle = 360.0
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angle_random = 1.0
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scale = 0.7
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scale_random = 0.2
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scale_curve = SubResource( 5 )
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color_ramp = SubResource( 3 )
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[node name="Smoke" type="Spatial"]
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[node name="SpottedSmoke" type="Particles" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.701113, 7.2704, 0 )
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visible = false
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material_override = SubResource( 1 )
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amount = 4
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lifetime = 1.71
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process_material = SubResource( 6 )
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draw_pass_1 = SubResource( 7 )
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[node name="ContinuousSmoke" type="Particles" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.701113, 7.2704, 0 )
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material_override = SubResource( 1 )
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amount = 40
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lifetime = 1.71
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process_material = SubResource( 8 )
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draw_pass_1 = SubResource( 7 )
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BIN
Textures/Particles/smoke.png
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BIN
Textures/Particles/smoke.png
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Binary file not shown.
After Width: | Height: | Size: 373 KiB |
36
Textures/Particles/smoke.png.import
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36
Textures/Particles/smoke.png.import
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@ -0,0 +1,36 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path.s3tc="res://.import/smoke.png-4ce1013daebb410fe4d198a233010763.s3tc.stex"
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path.etc2="res://.import/smoke.png-4ce1013daebb410fe4d198a233010763.etc2.stex"
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metadata={
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"imported_formats": [ "s3tc", "etc2" ],
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"vram_texture": true
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}
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[deps]
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source_file="res://Textures/Particles/smoke.png"
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dest_files=[ "res://.import/smoke.png-4ce1013daebb410fe4d198a233010763.s3tc.stex", "res://.import/smoke.png-4ce1013daebb410fe4d198a233010763.etc2.stex" ]
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[params]
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compress/mode=2
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=true
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flags/filter=true
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flags/mipmaps=true
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flags/anisotropic=false
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flags/srgb=1
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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