retrace/Level/Decoration/FactorySpotlight.tscn
2020-01-29 15:24:58 +01:00

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871 B
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[gd_scene load_steps=3 format=2]
[sub_resource type="PrismMesh" id=1]
size = Vector3( 1, 1, 1 )
[sub_resource type="SpatialMaterial" id=2]
emission_enabled = true
emission = Color( 0.423529, 0.498039, 0.635294, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
[node name="Spatial" type="Spatial"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 7, 0 )
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.340075, 0 )
mesh = SubResource( 1 )
material/0 = SubResource( 2 )
[node name="SpotLight" type="SpotLight" parent="."]
transform = Transform( 1, 0, 0, 0, -4.37114e-008, 1, 0, -1, -4.37114e-008, 0, -1, 0 )
light_color = Color( 0.698039, 0.815686, 1, 1 )
light_energy = 2.0
light_bake_mode = 0
shadow_bias = 1.0
shadow_contact = 0.5
spot_range = 19.6173
spot_angle = 68.9515