15 Commits

Author SHA1 Message Date
Ententerminator
f21493f25a merge gawddammit 2020-01-27 17:55:09 +01:00
Ententerminator
8a47c8f64f sun upper & sun downer 2020-01-27 17:54:28 +01:00
350127b797 Use buses for true/masked volume shifting 2020-01-27 12:32:04 +01:00
57ba4a261d Visibility cone changes color depending on status 2020-01-26 18:33:03 +01:00
588167dbae #43 #43 46 2020-01-26 00:48:08 +01:00
Leon Palluch
1317c73942 mmhh 1 wall for inside factory 2020-01-25 19:07:51 +01:00
7ecae0cc3d event for respawning 2020-01-17 21:29:33 +01:00
2fcfaf4f49 #39 2020-01-17 20:56:36 +01:00
fc0eb63dc8 Fix issues with pill levels and collision 2020-01-08 11:37:26 +01:00
5b6fe3e2c8 Add ambient music which changes based on pill level 2019-12-30 00:53:18 +01:00
c1a0d5672d Meldewesen stops following in pill level is high enough
adjusted pill level
2019-12-27 19:09:11 +01:00
3cfd698276 added nose for Meldewesen for easier debugging
set Min Pill level to 1 -> otherwise collisions seems to stop working
changed Meldewesen behavior: only "catch" player if is in forbidden Area, otherwise just following
2019-12-27 18:10:09 +01:00
09e0f32503 Add shader which mixes true and masked view
Player now has 2 cameras (one true, one masked), each with a viewport,
which the shader alternates between based on the Pill factor.
2019-11-21 12:19:03 +01:00
130584c4e2 - using getter for receiving values from globals (pill _max) 2019-11-21 10:41:57 +01:00
ff1d85a325 Add Pill singleton with basic behavior
A pill can be taken (key 'E', currently in Player.gd for testing) to
increase the level up to the max level (currently 6).

The drugged level gradually decreases down to the min level
(currently 0).
2019-11-11 21:54:17 +01:00