Ententerminator
cf49452467
merge
2020-01-26 19:26:04 +01:00
Ententerminator
2d83aa8aaa
particle effects for key/keycards
2020-01-26 19:25:50 +01:00
2d46eebba6
improved door
...
more Meldewesen
2020-01-26 18:48:00 +01:00
57ba4a261d
Visibility cone changes color depending on status
2020-01-26 18:33:03 +01:00
b82e328a49
use Worker instead of Meldewesen
...
#31
2020-01-26 16:31:20 +01:00
c110377413
factory doors and enter/leaving building areas
2020-01-26 16:08:54 +01:00
a0a53d9c05
WorkerSpawner #42
...
TODO: custom worker npc and nagivation
2020-01-26 16:06:52 +01:00
86707a4c70
added building blocks for door walls
2020-01-26 16:05:48 +01:00
5f4bb0ffa4
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2020-01-26 00:52:44 +01:00
153a478e2d
Fix potential issues when taking pills inside labyrinth corridor
2020-01-26 00:51:41 +01:00
588167dbae
#43 #43 46
2020-01-26 00:48:08 +01:00
082ad8738a
Add visuals to labyrinth
2020-01-26 00:13:53 +01:00
c015d898f8
Add Labyrinth + required assets
...
The labyrinth mostly works as intended, the only things missing are a
door and a keycard. Also the visuals need to be improved.
2020-01-25 23:19:23 +01:00
Ententerminator
f017b9781f
merge
2020-01-25 19:22:11 +01:00
Ententerminator
f21e5855b9
grobe daytime visuals graphics oder so
2020-01-25 19:21:28 +01:00
Leon Palluch
1317c73942
mmhh 1 wall for inside factory
2020-01-25 19:07:51 +01:00
Ententerminator
5f8bf9013d
menuscreen perfection
2020-01-25 16:37:57 +01:00
3b1f933e3d
Fix pipe color delay
2020-01-08 16:02:04 +01:00
fc0eb63dc8
Fix issues with pill levels and collision
2020-01-08 11:37:26 +01:00
SlightlyObscure
0688ba411a
finished pipe game
2020-01-02 01:59:35 +01:00
5b6fe3e2c8
Add ambient music which changes based on pill level
2019-12-30 00:53:18 +01:00
SlightlyObscure
67f38c1f24
worked on pipe game
2019-12-28 18:36:48 +01:00
3cfd698276
added nose for Meldewesen for easier debugging
...
set Min Pill level to 1 -> otherwise collisions seems to stop working
changed Meldewesen behavior: only "catch" player if is in forbidden Area, otherwise just following
2019-12-27 18:10:09 +01:00
f2dbcc91a5
fixed lever
...
outline-refactoring
2019-12-14 21:05:09 +01:00
0d37f1076d
added fadeOut effect if get in touch with a meldewesen
...
only triggers for under 50 % Pill level, otherwise there will be an conversation
2019-12-14 15:32:29 +01:00
d77f55705c
adding sound for eating (stolen by Karl made by Marlene eating an apple)
...
adding collision for Player - Meldewesen
2019-12-03 12:33:10 +01:00
SlightlyObscure
4f9bbc389b
longer pipe ray casts
2019-11-23 20:44:25 +01:00
Leon Palluch
0a35eb1c24
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2019-11-23 18:29:12 +01:00
Leon Palluch
98cbef0649
pipe colors slightly working, but not really
2019-11-23 18:28:59 +01:00
Ententerminator
fb74bc51b9
now with sandwich
2019-11-23 15:39:03 +01:00
5e72c7c699
Change 'Things' to 'Interactables', new structure
2019-11-22 12:19:22 +01:00
a79ae2402b
Move materials to their own top-level folder
2019-11-22 12:15:51 +01:00
696b1cf724
Move Models to Resources
2019-11-22 12:12:35 +01:00
SlightlyObscure
0c8b8e208a
lever model
2019-11-22 11:11:10 +01:00
SlightlyObscure
0d7fc95ed1
forlorn plumming
2019-11-21 23:52:54 +01:00
Leon Palluch
e0c708e8af
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2019-11-21 21:46:15 +01:00
Leon Palluch
fc712e4ac8
factory gameplay scene added
2019-11-21 21:45:48 +01:00
9d82dbe521
Tweaks for pill-based visuals and collision
2019-11-21 12:45:44 +01:00
92c8e66e63
Collision also changes depending on pill status
...
Corresponds to visibility
2019-11-21 12:36:41 +01:00
9599d80b62
- preparations for HUD
2019-11-19 12:08:11 +01:00
SlightlyObscure
343fa46c3c
peaceful merge conflict
2019-11-18 20:04:36 +01:00
SlightlyObscure
1024e9bc69
added outline for interactions and key prompt
2019-11-18 20:00:45 +01:00
4f02c64752
Add a Meldewesen to the basic level concept
2019-11-18 18:58:53 +01:00
d40c9af92f
Move factory to own scene
2019-11-18 18:32:38 +01:00
SlightlyObscure
469f254644
removed an oppsie
2019-11-18 18:25:57 +01:00
SlightlyObscure
95f354ed74
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2019-11-18 18:17:02 +01:00
SlightlyObscure
6a0e9f791b
key functionality + doors
2019-11-18 18:16:46 +01:00
5e8db31103
Add gameplay details to greyboxed level
...
Key and Meldewesen house
2019-11-18 17:30:36 +01:00
2bf8e0694b
Add basic greyboxed level
2019-11-18 17:19:51 +01:00
SlightlyObscure
892f85e8ad
doors exist and can be opened
2019-11-18 16:15:20 +01:00