23 Commits

Author SHA1 Message Date
Ententerminator
c8155d3080 daytime visuals added 2020-01-26 23:57:12 +01:00
Ententerminator
cf49452467 merge 2020-01-26 19:26:04 +01:00
Ententerminator
2d83aa8aaa particle effects for key/keycards 2020-01-26 19:25:50 +01:00
bfa4fa77f1 added day cycle restart sound 2020-01-26 16:45:25 +01:00
620b51ddca Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-26 01:01:09 +01:00
b126e6aaab fixed fontsize 2020-01-26 00:56:33 +01:00
153a478e2d Fix potential issues when taking pills inside labyrinth corridor 2020-01-26 00:51:41 +01:00
c015d898f8 Add Labyrinth + required assets
The labyrinth mostly works as intended, the only things missing are a
door and a keycard. Also the visuals need to be improved.
2020-01-25 23:19:23 +01:00
8e20b198b4 Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace 2020-01-25 19:29:27 +01:00
92efe2e488 #44 sounds, #43 react time 2020-01-25 19:28:52 +01:00
Ententerminator
f21e5855b9 grobe daytime visuals graphics oder so 2020-01-25 19:21:28 +01:00
Ententerminator
5f8bf9013d menuscreen perfection 2020-01-25 16:37:57 +01:00
21b672f8f0 added crosshair and slightly improved font readability 2020-01-13 17:39:24 +01:00
5b6fe3e2c8 Add ambient music which changes based on pill level 2019-12-30 00:53:18 +01:00
3cfd698276 added nose for Meldewesen for easier debugging
set Min Pill level to 1 -> otherwise collisions seems to stop working
changed Meldewesen behavior: only "catch" player if is in forbidden Area, otherwise just following
2019-12-27 18:10:09 +01:00
0d37f1076d added fadeOut effect if get in touch with a meldewesen
only triggers for under 50 % Pill level, otherwise there will be an conversation
2019-12-14 15:32:29 +01:00
d77f55705c adding sound for eating (stolen by Karl made by Marlene eating an apple)
adding collision for Player - Meldewesen
2019-12-03 12:33:10 +01:00
Ententerminator
ba56ec493d added starut menu, maybe add hover color for disembark 2019-11-23 21:07:26 +01:00
Ententerminator
fb74bc51b9 now with sandwich 2019-11-23 15:39:03 +01:00
a79ae2402b Move materials to their own top-level folder 2019-11-22 12:15:51 +01:00
696b1cf724 Move Models to Resources 2019-11-22 12:12:35 +01:00
790734e2c1 Add door open, door close sound effect files 2019-11-21 13:26:35 +01:00
1cf65caed8 Add footstep sound effect and animation
Sound is linked to Animation so it always plays when the camera nods
down
2019-11-20 23:52:11 +01:00